Re: [Stellarium-pubdevel] GLSL

2014-11-06 Thread Georg Zotti
Thanks. Yes, I just clicked on the link... Unfortunately, no improvement over 0.13.1: Zoom on Mars is OK, zoom on Jupiter crashed when the planet covered about 10% of the screen diameter. :-( Zoom on the moon was OK once, but crashed twice. So also no stability gain here. Still no idea what happ

Re: [Stellarium-pubdevel] GLSL

2014-11-06 Thread Alexander Wolf
2014-11-06 22:24 GMT+06:00 Alexander Wolf : > > > 2014-11-06 22:19 GMT+06:00 Georg Zotti : > >> This is again an ANGLE version... >> > > 0.13.1.81-2.1 was builded with MinGW GCC. Are you download -2.1 or -2? > Ouch... seems I sent wrong link from clipboard - astro.uni-altai.ru/~aw/stellarium/stel

Re: [Stellarium-pubdevel] GLSL

2014-11-06 Thread Alexander Wolf
2014-11-06 22:19 GMT+06:00 Georg Zotti : > This is again an ANGLE version... > 0.13.1.81-2.1 was builded with MinGW GCC. Are you download -2.1 or -2? -- With best regards, Alexander -- __

Re: [Stellarium-pubdevel] GLSL

2014-11-06 Thread Georg Zotti
Hi! This is again an ANGLE version... There is display stall every few seconds, and the time panel again turned black. Logfile indicates trouble. The native OpenGL version should be better, please be so kind! Kind regards, Georg On Do, 6.11.2014, 16:27, Alexander Wolf wrote: > 2014-11-06 17:

Re: [Stellarium-pubdevel] GLSL

2014-11-06 Thread Alexander Wolf
2014-11-06 17:27 GMT+06:00 Georg Zotti : > Can you please make an OpenGL/32bit version. This was almost always > crashing at 0.13.0, but mostly working at 0.13.1 on the XP/NVidia system, > except when zooming in on planets. > http://astro.uni-altai.ru/~aw/stellarium/stellarium-0.13.1.81-2.1-win3

Re: [Stellarium-pubdevel] GLSL

2014-11-06 Thread Georg Zotti
This is an ANGLE version. It works similar to the 0.13.1 ANGLE on the XP/NV8200. There is some annoying lag when I move and zoom around heavily. Sometimes panels turn black, but their content stays active. I think these issues are more ANGLE/XP than shader related. Can you please make an OpenGL/32

Re: [Stellarium-pubdevel] GLSL

2014-11-06 Thread Alexander Wolf
2014-11-06 4:57 GMT+06:00 Georg Zotti : > Excellent. > > On those PCs I cannot build, would need a test package. (Alexander, > please? But maybe wait for merge of my GL test branch.) > http://astro.uni-altai.ru/~aw/stellarium/stellarium-0.13.1.81-2-win32.exe No success for planetary shaders on I

Re: [Stellarium-pubdevel] GLSL

2014-11-05 Thread Georg Zotti
Excellent. On those PCs I cannot build, would need a test package. (Alexander, please? But maybe wait for merge of my GL test branch.) The one which I can see about 1x/week (At earliest on Monday?) is an office PC, Win7, but some Intel GMA with GLSL1.2, the one with the unresolved glProgramParame

[Stellarium-pubdevel] GLSL

2014-11-05 Thread Fabien Chéreau
Hi, I committed a patch on the planets GLSL code which should make it easier to run on smaller graphic cards. Maybe Georg you could have a look if it works better on your small windows XP? Fabien --