Re: [Stellarium-pubdevel] [GSoC] OpenGL refactor project update

2012-06-03 Thread Sumit Charak
Dear All I don't want to see more mails from your side. So please unsubscribe me from your mail. Thanks and regards Sumit singh -- Live Security Virtual Conference Exclusive live event will cover all the ways today's securi

[Stellarium-pubdevel] [GSoC] OpenGL refactor project update

2012-06-03 Thread No Idea
Hello, I've opened a blog where I'll post updates about my GSoC project: http://kiithcoding.nfshost.com/index.html I've also posted a (delayed) update about what I'm working on right now. Work on the texturing code is finished in the sense that it is isolated, but I'm planning to revisit it la

Re: [Stellarium-pubdevel] GSoC: Solar system shadows

2012-05-24 Thread Alexander Wolf
Hello! I tried build your branch and I don't see blue parts http://imagebin.org/213702 -- With best regards, Alexander -- Live Security Virtual Conference Exclusive live event will cover all the ways today's security

Re: [Stellarium-pubdevel] GSoC: Solar system shadows

2012-05-23 Thread Jörg Müller
Hi again! I've been able to fix the bugs that were present in the code and shadow volumes are working now. I know that this code is OpenGL 1.x, so pretty much outdated; so my next step will be to implement this using modern OpenGL, utilizing shaders and FBOs. And what still remains: > Another

[Stellarium-pubdevel] GSoC: Solar system shadows

2012-05-23 Thread Jörg Müller
Hi! As this is my first mail to this mailing list, I'd first like to introduce myself: My name is Jörg Müller, I'm studying telematics at the Graz University of Technology and I'm this years Google Summer of Code student for the shadow rendering of solar system bodies [1]. I started the develo

Re: [Stellarium-pubdevel] GSoC: Interested in participating

2012-04-07 Thread No Idea
Hi Fabien, I've been offline during the last few days (due to RL issues) - but I'm definitely interested. (I sent my GSoC application on Sunday - based on the ideas I've already mentioned on the mailing list. Those might still be subject to change if needed.) I have only had a brief look at Ste

Re: [Stellarium-pubdevel] [GSoC] Sky Quiz

2012-04-06 Thread Rimas Trumpa
Thank you for your comments. I submitted my proposal this morning. Let me know if you have any questions or concerns. Georg: I have already helped to fix the inner-planet phases bug and I'm definitely planning to fix some other bugs while getting used to the code. Regards, Rimas Trumpa On 26 Mar

Re: [Stellarium-pubdevel] GSoC: Interested in participating

2012-04-04 Thread Fabien Chéreau
Hi Ferdinand, I've been reading your emails with interest, and also had a look at your branch. I think there are many things to do with OpenGL indeed. In the task list are: 1- Increase the isolation of the drawing code from the rest of the code. This is an effort which I started some years ago whi

Re: [Stellarium-pubdevel] GSOC 2012 Idea

2012-04-02 Thread Namra Maheshwari
I have posted my proposal on melange website , other than ideas discussed here , I have also include some prototypes. Please provide your feedback. Link: http://www.google-melange.com/gsoc/proposal/review/google/gsoc2012/ethan172/12002 Namra Maheshwari

Re: [Stellarium-pubdevel] Gsoc Proposal

2012-04-01 Thread Reaves, Timothy
Yes, using the .obj files is fine, and incorperating an existing loader would be fine. On Sat, Mar 31, 2012 at 6:21 AM, Sameera Ghayyur wrote: > Hi, > I am interested in working on the idea of "Irregular Solar System > bodies". I have downloaded and built Stellarium's code and I am playing > aro

Re: [Stellarium-pubdevel] GSOC question about "implementation detail"

2012-04-01 Thread Reaves, Timothy
It should have an outline of what changes you propose to make. If you can mention specific classes, or methods, so much the better. On Sun, Apr 1, 2012 at 12:58 AM, Kristen Aw wrote: > Hi all, > > I'm applying to GSoC for the first time this year. I'd like to clarify how > detailed Implementati

[Stellarium-pubdevel] GSOC question about "implementation detail"

2012-03-31 Thread Kristen Aw
Hi all, I'm applying to GSoC for the first time this year. I'd like to clarify how detailed Implementation Details is expected to be? Thanks!-- This SF email is sponsosred by: Try Windows Azure free for 90 days Click Her

[Stellarium-pubdevel] GSoC GL refactoring idea

2012-03-31 Thread No Idea
I've been looking around and experimenting with the Stellarium code base a bit. I've succeeded in separating some of the GL initialization code, results can be seen on this branch: https://code.launchpad.net/~kiithsacmp/stellarium/glexperiment (I'm aware that all code is in headers - most of it wi

[Stellarium-pubdevel] Gsoc Proposal

2012-03-31 Thread Sameera Ghayyur
Hi, I am interested in working on the idea of "Irregular Solar System bodies". I have downloaded and built Stellarium's code and I am playing around with it to figure out how it will be implemented. Meanwhile i have looked at the 3d models of asteroids provided at NASA website http://echo.jpl.na

Re: [Stellarium-pubdevel] GSOC 2012 Idea

2012-03-31 Thread Alexander Wolf
Hello! > I have got all other data , but what do yoy mean by object classification > (means on what basis ?) I mean object classification like Scd:sp, C, SA(rs)bP, etc. for galaxies as example -- With best regards, Alexander -

Re: [Stellarium-pubdevel] GSOC 2012 Idea

2012-03-31 Thread Namra Maheshwari
I have got all other data , but what do yoy mean by object classification (means on what basis ?) On Sat, Mar 31, 2012 at 1:44 PM, Alexander Wolf wrote: > Hello! > > 2012/3/31 Namra Maheshwari : > > I have made the prototype of new DSO catalog > > 1. It contains RNGC - revised new general catalog

Re: [Stellarium-pubdevel] GSOC 2012 Idea

2012-03-31 Thread Alexander Wolf
Hello! 2012/3/31 Namra Maheshwari : > I have made the prototype of new DSO catalog > 1. It contains RNGC - revised new general catalog numbers > 2. In all 7840 items I looked this prototype and it good for me but in it have a missed data - IC numbers just no. Also for this catalog need include ne

Re: [Stellarium-pubdevel] GSOC 2012 Idea

2012-03-30 Thread Reaves, Timothy
It's looking good so far. On Fri, Mar 30, 2012 at 3:02 PM, Namra Maheshwari < maheshwarinamr...@gmail.com> wrote: > Thanks for the feedback Brian,I have much of other data like ( size , > images etc. ) ,As I said this is just a prototype , we can do many things > with it . I also have object da

Re: [Stellarium-pubdevel] GSOC 2012 Idea

2012-03-30 Thread Namra Maheshwari
Thanks for the feedback Brian,I have much of other data like ( size , images etc. ) ,As I said this is just a prototype , we can do many things with it . I also have object data which have not been provided NGC number (IC number, or any other catlogue number is still there). So please keep on prov

Re: [Stellarium-pubdevel] GSOC 2012 Idea

2012-03-30 Thread bdwashbu
I would recommend moving "Object Type" to be the first column. This would help Factory methods a lot. Also, I was hoping we'd have all the information described here: http://www.klima-luft.de/steinicke/ngcic/rev2000/Explan.htm, including globular concentration classes. -- Brian Washburn On Fri,

Re: [Stellarium-pubdevel] GSOC 2012 Idea

2012-03-30 Thread Namra Maheshwari
I have made the prototype of new DSO catalog 1. It contains RNGC - revised new general catalog numbers 2. In all 7840 items http://web.iiit.ac.in/~namra.maheshwari/Dso_prototype.html Please have a look at this and provide feedback. (This is just a prototype it can be exported to any format, Man

Re: [Stellarium-pubdevel] GSOC 2012 Idea

2012-03-30 Thread Namra Maheshwari
Reg : DSO catalog Which Herchel's catalog are we suppose to include : 1. One compiled by astronomical league Herschel 400 Catalogue 2. The original one with 2514 objects in it. -- Namra Maheshwari

Re: [Stellarium-pubdevel] GSoC 2012

2012-03-30 Thread Barry Gerdes
0' 56' 32" Date: Thu, 29 Mar 2012 11:18:27 -0400 From: trea...@silverfieldstech.com To: stellarium-pubdevel@lists.sourceforge.net Subject: Re: [Stellarium-pubdevel] GSoC 2012 The problem with that advice is that the spreadsheet is no longer relevent. As the WIKI states: &qu

Re: [Stellarium-pubdevel] GSoC: Interested in participating

2012-03-29 Thread No Idea
> If you can do this, please already take into account what's announced for > Qt5: Drop of support for OpenGL1. I wasn't aware of this. I too think there should still be support for older hardware. I wouldn't worry about (new) netbooks (or other cheap hardware) not supporting GL2, though. The mai

Re: [Stellarium-pubdevel] GSOC 2012 Idea

2012-03-29 Thread Zach Rice
Hi everyone - I'm a prospective GSoC student and am writing a proposal to solve Stellarium's deep sky object issues. I hope this doesn't interfere with any work you have done Namra... When expanding the DSO catalogue, is there a preferred source for images? I believe all of NASA's Hubble images

Re: [Stellarium-pubdevel] GSOC 2012 Idea

2012-03-29 Thread Namra Maheshwari
@timothy: I am working on that On Thu, Mar 29, 2012 at 8:40 PM, Reaves, Timothy < trea...@silverfieldstech.com> wrote: > We just need a current, updated NGC catalog. > > > On Thu, Mar 29, 2012 at 4:28 AM, Alexander Wolf wrote: > >> Hello! >> >> 2012/3/29 Namra Maheshwari : >> > I was working on N

Re: [Stellarium-pubdevel] GSoC: Interested in participating

2012-03-29 Thread Reaves, Timothy
Yes, I agree. the way the 'modules' are currently implemented is a very bad design. It not only makes this difficult, but many other things as well. This entire design could be refactored, but, again, that's a pretty major undertaking. I'm open for any suggestions in this area. On Wed, Mar 28,

Re: [Stellarium-pubdevel] GSoC 2012

2012-03-29 Thread Reaves, Timothy
o one > working on > > > Barry Gerdes > Beaumont Hills Observatory > S 33' 41' 44"E 150' 56' 32" > > > > > > Date: Thu, 29 Mar 2012 09:46:44 +0200 > > From: vaultt...@gmail.com > > To: stellarium-pubdevel@lists.sou

Re: [Stellarium-pubdevel] GSOC 2012 Idea

2012-03-29 Thread Reaves, Timothy
We just need a current, updated NGC catalog. On Thu, Mar 29, 2012 at 4:28 AM, Alexander Wolf wrote: > Hello! > > 2012/3/29 Namra Maheshwari : > > I was working on NGC catalogue lately , I saw an entry related to same in > > stellarium-tasklist - "NGC catalogue reworking from the new data" . Can >

Re: [Stellarium-pubdevel] GSOC 2012 Idea

2012-03-29 Thread Alexander Wolf
Hello! 2012/3/29 Namra Maheshwari : > I was working on NGC catalogue lately , I saw an entry related to same in > stellarium-tasklist - "NGC catalogue reworking from the new data" . Can some > one tell me whats is the exact problem, So that I can also help in finding > some solution. We have old

Re: [Stellarium-pubdevel] GSOC 2012 Idea

2012-03-29 Thread Namra Maheshwari
I was working on NGC catalogue lately , I saw an entry related to same in stellarium-tasklist - "NGC catalogue reworking from the new data" . Can some one tell me whats is the exact problem, So that I can also help in finding some solution. --

Re: [Stellarium-pubdevel] GSoC 2012

2012-03-29 Thread Barry Gerdes
devel@lists.sourceforge.net > Subject: Re: [Stellarium-pubdevel] GSoC 2012 > > > When Fabien started the project all those years ago he had definite ideas as > > to the direction that the program should follow and the project basics for > > the target release of version 1.0.0 wer

Re: [Stellarium-pubdevel] GSoC 2012

2012-03-29 Thread John Gamboa
> When Fabien started the project all those years ago he had definite ideas as > to the direction that the program should follow and the project basics for > the target release of version 1.0.0 were mapped out. > > So how about reading the task spreadsheet and looking to tackle some of > these task

Re: [Stellarium-pubdevel] GSoC 2012

2012-03-28 Thread Barry Gerdes
I have been reading the various proposals being put forward of things that could be done as a project for Stellarium. While there are some interesting ideas there are no proposals to work on the features that are required to release that big aim:- Stellarium version 1.0.0 Many of these requir

Re: [Stellarium-pubdevel] GSoC 2012

2012-03-28 Thread Alexander Wolf
Hello John! 2012/3/29 John Gamboa : > 1 - When you say "satellites and rings", you are talking only about > the planets from the Solar system, right? Yes > 2 - should I take into account only the light coming from the sun, > when generating a shadow for a planet? (should I suppose that the > lig

Re: [Stellarium-pubdevel] GSoC: Interested in participating

2012-03-28 Thread bdwashbu
I would like to help with anything OpenGL related. I've been playing around in StelSkyDrawer and that needed quite a bit of refactoring to make the use of vertexArrays much less confusing. A big issue I'm running into lately is draw order. As Stellarium gains more post-processing effects especia

[Stellarium-pubdevel] GSoC 2012

2012-03-28 Thread John Gamboa
Hello... I'm a Computer Science student and I'm really interested in two of the given ideas in [1]: "Satellite and ring shadows on parent planets" and "Irregular Solar System bodies". I "lurked" the pubdevel mailing list trying to find out if any of these ideas was already "occupied" by anyone, a

[Stellarium-pubdevel] GSoC: Interested in participating

2012-03-28 Thread No Idea
Hello, I'm Ferdinand Majerech aka kiith-sa, a student of Informatics at University of Pavol Jozef Šafárik, Košice, Slovakia. I'm interested in the "Irregular Solar System bodies" idea (or anything else involving OpenGL or graphics in general). So far I had a brief look at Stellarium source and g

Re: [Stellarium-pubdevel] GSoC: Interested in participating

2012-03-28 Thread Georg Zotti
Sounds like a major undertaking, and something that requires lots of effort and likely weeks of dedication to be done right! If you can do this, please already take into account what's announced for Qt5: Drop of support for OpenGL1. There was a discussion on this list a few weeks ago, I still thin

Re: [Stellarium-pubdevel] GSoC: Interested in participating

2012-03-28 Thread Reaves, Timothy
Overall, I think this is a good idea. The isolation of the rendering code will be very nice to have done. On Wed, Mar 28, 2012 at 2:38 AM, No Idea wrote: > As discussed on IRC yesterday, I propose a major OpenGL refactor > as a project instead. > > The goal of this project would be to separate

Re: [Stellarium-pubdevel] GSoC: Interested in participating

2012-03-28 Thread Reaves, Timothy
Yes, and once you delete - or close - the duplicates, and the driver issues - which we can do nothing about - guess what happens?... On Wed, Mar 28, 2012 at 8:15 AM, Bogdan Marinov wrote: > On Tue, Mar 27, 2012 at 10:27 PM, Reaves, Timothy > wrote: > > [snip] > > There are others; most of > > th

Re: [Stellarium-pubdevel] GSoC: Interested in participating

2012-03-28 Thread Bogdan Marinov
On Wed, Mar 28, 2012 at 9:38 AM, No Idea wrote: > As discussed on IRC yesterday, I propose a major OpenGL refactor > as a project instead. > > The goal of this project would be to separate all OpenGL code > into a separate subsystem consisting of multiple classes. > Maybe even a separate namespace

Re: [Stellarium-pubdevel] GSoC: Interested in participating

2012-03-28 Thread Bogdan Marinov
On Tue, Mar 27, 2012 at 10:27 PM, Reaves, Timothy wrote: > [snip] > There are others; most of > the defects registered against the app have to do with OpenGL (or drivers). During a previous "discussion", after you made the same claim someone actually went and counted them: http://thread.gmane.org

Re: [Stellarium-pubdevel] GSoC: Interested in participating

2012-03-27 Thread No Idea
As discussed on IRC yesterday, I propose a major OpenGL refactor as a project instead. The goal of this project would be to separate all OpenGL code into a separate subsystem consisting of multiple classes. Maybe even a separate namespace? (Stellarium doesn't seem to use namespaces - should I just

Re: [Stellarium-pubdevel] GSoC: Interested in participating

2012-03-27 Thread Reaves, Timothy
In summary, the OpenGL code is stagnant, and needs to be cleaned up. You mention isolation of code, and that's one thing. There are others; most of the defects registered against the app have to do with OpenGL (or drivers). I thought Alex was having a conversion with someone on orbital data; wou

Re: [Stellarium-pubdevel] [GSoC] Sky Quiz

2012-03-27 Thread Georg Zotti
Hello Thomas! Thank you for your interest! There is nothing wrong with using VSOP87 for planetarium software for the present time, except if you want to steer a spacecraft to Uranus, then you should rather use DE405. ;-) VSOP87 is nice because it almost immediately provides planet positions with

[Stellarium-pubdevel] GSoC: Interested in participating

2012-03-27 Thread No Idea
Hello, I'm Ferdinand Majerech aka kiith-sa, a student of Informatics at University of Pavol Jozef Šafárik, Košice, Slovakia. I'm interested in the "Irregular Solar System bodies" idea (or anything else involving OpenGL or graphics in general). So far I had a brief look at Stellarium source and g

Re: [Stellarium-pubdevel] GSoC proposals

2012-03-27 Thread Allen Zhong
Hi Tim, I've submitted my proposal through the GSoC website, the link to my proposal is http://www.google-melange.com/gsoc/proposal/review/google/gsoc2012/astroprofundis/1 I made it private but it's supposed to be visible to mentors. Please check it and give me a feedback if you find anything wron

[Stellarium-pubdevel] GSoC proposals

2012-03-27 Thread Timothy Reaves
I have received notification of only one proposal made to Google, and that was this morning, EDT. As the student proposal area is now open, please make sure you are submitting your proposals through the GSoC website, as required. Thanks. ---

Re: [Stellarium-pubdevel] [GSoC] Sky Quiz

2012-03-27 Thread Thomas Morris
I like the idea too. I think there would be community interest in creating quizzes once the feature is written, and it would be very nice for rainy/cloudy evenings. Thanks, Thomas On 26 March 2012 17:27, bdwashbu wrote: > I think it sounds like fun and could also be pretty useful.  It'd probably

Re: [Stellarium-pubdevel] [GSoC] Sky Quiz

2012-03-27 Thread Thomas Morris
Hi Georg, Thank you for raising my awareness of new ephermides from JPL which is very useful to know. I'd like to read around them and find out if any are superior to our current methods (bearing in mind that Stellarium's current VSOP87 algorithm I think is optimised for speed). But the DE408 you

Re: [Stellarium-pubdevel] [GSoC] Sky Quiz

2012-03-26 Thread Georg Zotti
Hmm, if you are good in astronomy, maybe you could help fixing some real astronomical issues before going into games? It takes quite some time to find your way through the code until you understand how things work together. Not every enthusiastic programmer is knowledgable about astronomy, and trac

Re: [Stellarium-pubdevel] [GSoC] Sky Quiz

2012-03-26 Thread bdwashbu
I think it sounds like fun and could also be pretty useful. It'd probably be a good way to discover new things. On Mon, Mar 26, 2012 at 8:10 AM, Reaves, Timothy < trea...@silverfieldstech.com> wrote: > What is the communities response to this proposal? Anyone have an > opinion they care to sha

Re: [Stellarium-pubdevel] [GSoC] Sky Quiz

2012-03-26 Thread Reaves, Timothy
What is the communities response to this proposal? Anyone have an opinion they care to share? On Sun, Mar 25, 2012 at 8:47 PM, Rimas Trumpa wrote: > Hello, > > I am interested in taking part in the Google Summer of Code 2012. > I have an idea of my own but I'm not sure if it's attractive eno

Re: [Stellarium-pubdevel] GSoC proposal

2012-03-26 Thread Nick Cage
Hi Timothy and Alex, >If the format is not good, I have to say sorry and please let me know about it. I cannot add indents for some long lines. Do not know why. Sorry for that! Best regards, Kaiqi On Mon, Mar 26, 2012 at 3:24 PM, Nick Cage wrote: > Hi Timothy and Alex, > > I just submitted my

[Stellarium-pubdevel] GSoC proposal

2012-03-26 Thread Nick Cage
Hi Timothy and Alex, I just submitted my proposal through Google Doc. Hope you can receive it! :) Any kind of suggestion is highly welcome! I will do my best to make it better! Thank you so much! Best regards, Kaiqi -- Th

[Stellarium-pubdevel] [GSoC] Sky Quiz

2012-03-25 Thread Rimas Trumpa
Hello, I am interested in taking part in the Google Summer of Code 2012. I have an idea of my own but I'm not sure if it's attractive enough or if it isn't being implemented at the moment by someone else. The idea is on a very early stage but I would be very glad to hear your opinion on it. It's "

Re: [Stellarium-pubdevel] GSOC 2012 Idea

2012-03-25 Thread Reaves, Timothy
That's the life of writing in a C-based language. Compilation takes a bit of time. If you are on a Mac, use LLVM, as it speeds things up a great deal. Qt has a couple of different ways to handle concurrency. If you think that there are specific places that would benefit from this, please enumer

Re: [Stellarium-pubdevel] GSOC 2012 Idea

2012-03-25 Thread Reaves, Timothy
You need to replace your keyboard, as your 'y' and 'o' keys are not functioning. On Sun, Mar 25, 2012 at 10:39 AM, jatin luthra wrote: > 1. i don't we there's a solution to the compilation time > but u can try the changes in a separate project(ur own) and first ensure > there's no compilation e

Re: [Stellarium-pubdevel] GSOC 2012 Idea

2012-03-25 Thread Namra Maheshwari
@Brady: I think I wrote something wrong in the original idea, my idea was to load object files in one separate thread (Because they are very big , in a way they consume much I/O than regular process) , I tried this on a simple example on my computer and fps improved by 11 frames in multi threaded

Re: [Stellarium-pubdevel] GSOC 2012 Idea

2012-03-25 Thread Brady Brenot
I don't know what exactly you want to do with the multi-threading, but just drawing two objects in two threads simultaneously to the same context won't improve performance; I'm pretty sure it won't work at all. I _believe_ you can do other things in a separate thread and a separate context (like lo

Re: [Stellarium-pubdevel] GSOC 2012 Idea

2012-03-25 Thread Namra Maheshwari
@daggerstab: you are right , It's indeed not easy .I am still trying to figure out the relevant part of the code. On Mon, Mar 26, 2012 at 12:04 AM, Bogdan Marinov wrote: > On Sun, Mar 25, 2012 at 4:51 PM, Namra Maheshwari > wrote: > > [snip] > > - I have Stellarium 0.11.1 installed in my compute

Re: [Stellarium-pubdevel] GSOC 2012 Idea

2012-03-25 Thread Bogdan Marinov
On Sun, Mar 25, 2012 at 4:51 PM, Namra Maheshwari wrote: > [snip] > - I have Stellarium 0.11.1 installed in my computer (build from the source). > When I do 'Ctrl+F' , try to write something in search box , it shows > suggestions but when I try to click any suggestion , it does not do anything > >

Re: [Stellarium-pubdevel] GSOC 2012 Idea

2012-03-25 Thread Alexander Wolf
2012/3/25 Namra Maheshwari : > And what do you think about optimization ideas, are > they implementable (specially the multi-threaded ?? I think if we can improve performance via multi-threading then we need use it -- With best regards, Alexander

Re: [Stellarium-pubdevel] GSOC 2012 Idea

2012-03-25 Thread Namra Maheshwari
And what do you think about optimization ideas, are they implementable (specially the multi-threaded ?? On Sun, Mar 25, 2012 at 8:09 PM, jatin luthra wrote: > 1. i don't we there's a solution to the compilation time > but u can try the changes in a separate project(ur own) and first ensure > ther

Re: [Stellarium-pubdevel] GSOC 2012 Idea

2012-03-25 Thread jatin luthra
1. i don't we there's a solution to the compilation time but u can try the changes in a separate project(ur own) and first ensure there's no compilation errors and the code is working as per ur requirements and then change the source code 2.the search problem is genuine as i have crosschecked it i

Re: [Stellarium-pubdevel] GSOC 2012 Idea

2012-03-25 Thread Namra Maheshwari
Sorry for replying after so many days ( looks like whole GSOC thing has gone cold on the mailing list), I was struggling with code , trying to learn some QtOpengl. I am having some doubts: - Every time i make some change to some source file, it compiles all the files present in the source director

Re: [Stellarium-pubdevel] GSOC feedback

2012-03-25 Thread Alexander Wolf
Hello 2012/3/24 : > I'm Cole Knowlden, a student at the University of Chicago. If I submit a > proposal using the google docs form today, will I receive any feedback on the > proposal in the coming days? I'm not super-experienced so I'm not sure my > time line is feasible or not. Yes, of cour

[Stellarium-pubdevel] GSOC feedback

2012-03-24 Thread coleknowlden
Hello, I'm Cole Knowlden, a student at the University of Chicago. If I submit a proposal using the google docs form today, will I receive any feedback on the proposal in the coming days? I'm not super-experienced so I'm not sure my time line is feasible or not. Thanks, Cole Knowlden ---

[Stellarium-pubdevel] GSoC Want a feedback for the Google Docs form

2012-03-24 Thread Benli Zhong
Hi all, I submitted the form on Google Docs earlier today. If you read it, please send me a feedback. I mean if you find anything not acceptable or not clear or have any further questions, I'm happy to know anything like this, and by then I can make my plan better, avoid some problems during the de

Re: [Stellarium-pubdevel] GSoc Project "Realistic comet rendering"

2012-03-23 Thread Srijan Tiwari
ah, ya , was merely an observation, u change ur nick b/w alexwolf_bbl and alexwolf.. , and somebody told me ur away when ur nick is alexwolf_bbl BTW my irc nick is '*quicker*' regards On 23 March 2012 20:13, Alexander Wolf wrote: > Hi Srijan! > > 2012/3/23 Srijan Tiwari : > > ya, was expect

Re: [Stellarium-pubdevel] GSoc Project "Realistic comet rendering"

2012-03-23 Thread Alexander Wolf
Hi Srijan! 2012/3/23 Srijan Tiwari : > ya, was expecting something similar, any special bugs you expect me to work > on?? any open bug :) > And are u online on irc only when ur nick is alexwolf? Your IRC-client don't show statuses? Yes, usually my nickname alexwolf for online status -- With b

Re: [Stellarium-pubdevel] GSoc Project "Realistic comet rendering"

2012-03-23 Thread Srijan Tiwari
ya, was expecting something similar, any special bugs you expect me to work on?? And are u online on irc only when ur nick is alexwolf? Regards On 23 March 2012 08:18, Alexander Wolf wrote: > 2012/3/23 Srijan Tiwari : > > thanks for the help, > > ya, i read somewhere eclipses have been specia

Re: [Stellarium-pubdevel] GSoc Project "Realistic comet rendering"

2012-03-22 Thread Alexander Wolf
2012/3/23 Srijan Tiwari : > thanks for the help, > ya, i read somewhere eclipses have been specially dealt, aint we looking > towards implementation of a generalized algorithm for all the bodies, or are > we planning to have eclipses implemented as they are, and implement the rest > with something

Re: [Stellarium-pubdevel] GSoc Project "Realistic comet rendering"

2012-03-22 Thread Srijan Tiwari
thanks for the help, ya, i read somewhere eclipses have been specially dealt, aint we looking towards implementation of a generalized algorithm for all the bodies, or are we planning to have eclipses implemented as they are, and implement the rest with something new? I beg your pardon if i have wri

Re: [Stellarium-pubdevel] GSoc Project "Realistic comet rendering"

2012-03-22 Thread Alexander Wolf
Hi Srijan! 2012/3/23 Srijan Tiwari : > the above mail is in reference to the shadow calculations. For displayed eclipses we have a special implementation of shadow (stencil shadow) and some code for it you can found in Planet.cpp - http://bazaar.launchpad.net/~stellarium/stellarium/trunk/view/hea

Re: [Stellarium-pubdevel] GSoc Project "Realistic comet rendering"

2012-03-22 Thread Srijan Tiwari
the above mail is in reference to the shadow calculations. Regards On 23 March 2012 07:58, Srijan Tiwari wrote: > sir, > If its in your domain, can you please help me out with the source code, > where are the objects created, so that > i can start thinking in terms of algos i need to implement.

Re: [Stellarium-pubdevel] GSoc Project "Realistic comet rendering"

2012-03-22 Thread Srijan Tiwari
sir, If its in your domain, can you please help me out with the source code, where are the objects created, so that i can start thinking in terms of algos i need to implement. As this is my first contribution to any open source i am finding it a bit difficult to handle the source code. Regards On

Re: [Stellarium-pubdevel] GSoc Project "Realistic comet rendering"

2012-03-22 Thread Srijan Tiwari
sure sir, Will surely look at the source code, and thanks for looking at my code. Shadow thing, i know some basic algos i studied in computer graphics. Please make some comments after seeing my latest openGL work. Btw i am using Ubuntu so , shouldnt be a problem getting the source, will do it asap

Re: [Stellarium-pubdevel] GSoc Project "Realistic comet rendering"

2012-03-22 Thread Reaves, Timothy
If you are more interested in the shadows, please look into that. We have the object's positions, and the viewers location, so shadow calculation can proceed from there. On Thu, Mar 22, 2012 at 9:14 AM, Srijan Tiwari wrote: > sir, > As mr Reaves, informed me that comets project is a bit difficu

Re: [Stellarium-pubdevel] GSoc Project "Realistic comet rendering"

2012-03-22 Thread Reaves, Timothy
I have not had an opportunity to look at your code, but I plan to this evening. You should branch the Stellarium source, and get it to build. This is a fairly simple process on Mac & Linux (I have no experience doing this on Windows). Once you have the source building, start poking around and lo

Re: [Stellarium-pubdevel] GSoc Project "Realistic comet rendering"

2012-03-22 Thread Srijan Tiwari
sir, As mr Reaves, informed me that comets project is a bit difficult to handle i thought of implementing the other one, I hope Mr Reaves got my work he asked for, if possible you plz check out the tar file link in one of the previous mails, which might help me decide the project. Anyways, Opengl

Re: [Stellarium-pubdevel] GSoC Meteor shower calendar / Realistic meteor showers

2012-03-22 Thread Allen Zhong
On Thu, Mar 22, 2012 at 8:08 PM, Alexander Wolf wrote: >>> Bogdan write some extentions text for this proposal - did you read it? >> Yes, I believe I did. But in case I mistaken, could you give me the link >> please? > > http://www.stellarium.org/wiki/index.php/Google_Summer_of_Code_2012#Meteor_s

Re: [Stellarium-pubdevel] GSoC Meteor shower calendar / Realistic meteor showers

2012-03-22 Thread Alexander Wolf
2012/3/22 Allen Zhong : >> Data for meteor shower in JSON catalog need stored on our server and >> updated some times in year (e.g. after every 3 month). > So we have to generate the JSON catalog by our own, am I correct? Yes, of course. We can write tool for generate this JSON from raw data. >>

Re: [Stellarium-pubdevel] GSoC Meteor shower calendar / Realistic meteor showers

2012-03-22 Thread Allen Zhong
Thank you Alex! On Thu, Mar 22, 2012 at 7:53 PM, Alexander Wolf wrote: > > Data for meteor shower in JSON catalog need stored on our server and > updated some times in year (e.g. after every 3 month). > So we have to generate the JSON catalog by our own, am I correct? > > Yes it is acceptable, bu

Re: [Stellarium-pubdevel] GSoC Meteor shower calendar / Realistic meteor showers

2012-03-22 Thread Alexander Wolf
Hello Allen! 2012/3/22 Allen Zhong : > 1. I would like to know what environment you are using? or is Qt > Creator + CMake a reasonable choise? QtCreator + cmake is better choise for linux > 2. Meteor shower data is always changing, but i didn't find a useful > auto-update method on IMO or IAU Me

[Stellarium-pubdevel] GSoC Meteor shower calendar / Realistic meteor showers

2012-03-22 Thread Allen Zhong
Dear all, I'm planning to take the "Meteor shower calendar" (Realistic meteor showers) idea. I setup a Qt Creator environment on Xubuntu and had a brief view of the code in past few days. Here comes some questions. 1. I would like to know what environment you are using? or is Qt Creator + CMake a r

Re: [Stellarium-pubdevel] GSoc Project "Realistic comet rendering"

2012-03-22 Thread Alexander Wolf
Hello Srijan! 2012/3/22 Srijan Tiwari : > sir, > I hope you got my Opengl Work you asked for. I'm not Timothy but I can answer on some questions. > Please help me how should i move forward with the project, I have studied > some basic algos of implementing > shadows in computer graphics. > May

Re: [Stellarium-pubdevel] GSoc Project "Realistic comet rendering"

2012-03-22 Thread Srijan Tiwari
;>>> could have an intensity graded tail that can show depending on visible >>>>>> brightness and oriented depending on its location relative to the sun >>>>>> along >>>>>> with its relative size. >>>>>> >&

Re: [Stellarium-pubdevel] GSoc Project "Realistic comet rendering"

2012-03-21 Thread Srijan Tiwari
r a 2D texture simulation could probably be implimented that >>>>> could have an intensity graded tail that can show depending on visible >>>>> brightness and oriented depending on its location relative to the sun >>>>> along >>>>> with its relative size. >>&g

Re: [Stellarium-pubdevel] GSOC 2012 Idea

2012-03-20 Thread Namra Maheshwari
I have submitted the google doc you have sent to us: - Apologies, if you find some mistakes. - Please give a feedback and reply if you find anything missing. -- Namra Maheshwari -- This SF email is sponsosred by:

[Stellarium-pubdevel] GSOC Application form

2012-03-20 Thread Nandan Keshav
Very much thanks for acknowledging me about the form. I will be submitting it soon. With regards, Keshav Nandan -- *Keshav Nandan* ** ** -- This SF email is sponsosred by: Try Windows Azure free for 90 days Click Here ht

Re: [Stellarium-pubdevel] GSOC 2012 : Project ideas

2012-03-20 Thread Reaves, Timothy
Have you filled out the form we have linked from our GSoC page? On Tue, Mar 20, 2012 at 9:27 AM, Nandan Keshav wrote: > > Dear Sir, > I was able to build the source code for stellarium and run it from builds > subdirectory in ubuntu. > I am interested in the projects inclined towards openGL and Q

Re: [Stellarium-pubdevel] GSoc Project "Realistic comet rendering"

2012-03-19 Thread Reaves, Timothy
uld probably be implimented that >>>> could have an intensity graded tail that can show depending on visible >>>> brightness and oriented depending on its location relative to the sun along >>>> with its relative size. >>>> >>>> >&

Re: [Stellarium-pubdevel] GSoc Project "Realistic comet rendering"

2012-03-19 Thread Georg Zotti
gt; could >>> have an intensity graded tail that can show depending on visible >>> brightness >>> and oriented depending on its location relative to the sun along with >>> its >>> relative size. >>> >>> >>> Barry Gerdes >&

Re: [Stellarium-pubdevel] GSoc Project "Realistic comet rendering"

2012-03-19 Thread Srijan Tiwari
ve size. >>> >>> >>> Barry Gerdes >>> Beaumont Hills Observatory >>> S 33' 41' 44"E 150' 56' 32" >>> >>> >>> -- >>> Date: Tue, 20 Mar 2012 03:37:50 +0

Re: [Stellarium-pubdevel] GSoc Project "Realistic comet rendering"

2012-03-19 Thread Reaves, Timothy
7; 41' 44"E 150' 56' 32" >> >> >> ------ >> Date: Tue, 20 Mar 2012 03:37:50 +0530 >> From: srijantiwa...@gmail.com >> To: stellarium-pubdevel@lists.sourceforge.net >> Subject: [Stellarium-pubdevel] GSoc Project &

Re: [Stellarium-pubdevel] GSoc Project "Realistic comet rendering"

2012-03-19 Thread Barry Gerdes
7; 41' 44"E 150' 56' 32" Date: Tue, 20 Mar 2012 03:37:50 +0530 From: srijantiwa...@gmail.com To: stellarium-pubdevel@lists.sourceforge.net Subject: [Stellarium-pubdevel] GSoc Project "Realistic comet rendering" dear sir or madam, I am a student of III

Re: [Stellarium-pubdevel] GSOC

2012-03-19 Thread Reaves, Timothy
http://www.google-melange.com/gsoc/org/google/gsoc2012/stellarium has a link to a form now. On Sun, Mar 18, 2012 at 8:44 AM, Nick Cage wrote: > Thank you so much! > > > On Sun, Mar 18, 2012 at 2:53 PM, Alexander Wolf wrote: > >> Hello Nick >> >> 2012/3/18 Nick Cage : >> > I am a student from

Re: [Stellarium-pubdevel] gsoc 2012

2012-03-19 Thread Reaves, Timothy
http://www.google-melange.com/gsoc/org/google/gsoc2012/stellarium has a link to a form now. On Sun, Mar 18, 2012 at 10:55 PM, Alexander Wolf wrote: > Hello! > > 2012/3/19 mukund tripathi : > > Can i get the mail contact for Mr. Timothy Reaves so that i can get in > > touch with him for the Rea

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