Hi Fabien,
I've been offline during the last few days (due to RL issues) - but I'm
definitely interested.
(I sent my GSoC application on Sunday - based on the ideas I've
already mentioned
on the mailing list. Those might still be subject to change if needed.)
I have only had a brief look at Ste
Hi Ferdinand,
I've been reading your emails with interest, and also had a look at
your branch. I think there are many things to do with OpenGL indeed.
In the task list are:
1- Increase the isolation of the drawing code from the rest of the
code. This is an effort which I started some years ago whi
> If you can do this, please already take into account what's announced for
> Qt5: Drop of support for OpenGL1.
I wasn't aware of this. I too think there should still be support for
older hardware.
I wouldn't worry about (new) netbooks (or other cheap hardware) not
supporting GL2, though.
The mai
Yes, I agree. the way the 'modules' are currently implemented is a very bad
design. It not only makes this difficult, but many other things as well.
This entire design could be refactored, but, again, that's a pretty major
undertaking. I'm open for any suggestions in this area.
On Wed, Mar 28,
I would like to help with anything OpenGL related. I've been playing
around in StelSkyDrawer and that needed quite a bit of refactoring to make
the use of vertexArrays much less confusing. A big issue I'm running into
lately is draw order. As Stellarium gains more post-processing effects
especia
Hello,
I'm Ferdinand Majerech aka kiith-sa,
a student of Informatics at University of Pavol Jozef Šafárik, Košice, Slovakia.
I'm interested in the "Irregular Solar System bodies" idea (or anything
else involving OpenGL or graphics in general).
So far I had a brief look at Stellarium source and g
Sounds like a major undertaking, and something that requires lots of
effort and likely weeks of dedication to be done right!
If you can do this, please already take into account what's announced for
Qt5: Drop of support for OpenGL1.
There was a discussion on this list a few weeks ago, I still thin
Overall, I think this is a good idea. The isolation of the rendering code
will be very nice to have done.
On Wed, Mar 28, 2012 at 2:38 AM, No Idea wrote:
> As discussed on IRC yesterday, I propose a major OpenGL refactor
> as a project instead.
>
> The goal of this project would be to separate
Yes, and once you delete - or close - the duplicates, and the driver issues
- which we can do nothing about - guess what happens?...
On Wed, Mar 28, 2012 at 8:15 AM, Bogdan Marinov wrote:
> On Tue, Mar 27, 2012 at 10:27 PM, Reaves, Timothy
> wrote:
> > [snip]
> > There are others; most of
> > th
On Wed, Mar 28, 2012 at 9:38 AM, No Idea wrote:
> As discussed on IRC yesterday, I propose a major OpenGL refactor
> as a project instead.
>
> The goal of this project would be to separate all OpenGL code
> into a separate subsystem consisting of multiple classes.
> Maybe even a separate namespace
On Tue, Mar 27, 2012 at 10:27 PM, Reaves, Timothy
wrote:
> [snip]
> There are others; most of
> the defects registered against the app have to do with OpenGL (or drivers).
During a previous "discussion", after you made the same claim someone
actually went and counted them:
http://thread.gmane.org
As discussed on IRC yesterday, I propose a major OpenGL refactor
as a project instead.
The goal of this project would be to separate all OpenGL code
into a separate subsystem consisting of multiple classes.
Maybe even a separate namespace? (Stellarium doesn't seem
to use namespaces - should I just
In summary, the OpenGL code is stagnant, and needs to be cleaned up. You
mention isolation of code, and that's one thing. There are others; most of
the defects registered against the app have to do with OpenGL (or drivers).
I thought Alex was having a conversion with someone on orbital data; wou
Hello,
I'm Ferdinand Majerech aka kiith-sa,
a student of Informatics at University of Pavol Jozef Šafárik, Košice, Slovakia.
I'm interested in the "Irregular Solar System bodies" idea (or anything
else involving OpenGL or graphics in general).
So far I had a brief look at Stellarium source and g
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