Re: [Stellarium-pubdevel] GSoC: Interested in participating

2012-04-07 Thread No Idea
Hi Fabien, I've been offline during the last few days (due to RL issues) - but I'm definitely interested. (I sent my GSoC application on Sunday - based on the ideas I've already mentioned on the mailing list. Those might still be subject to change if needed.) I have only had a brief look at Ste

Re: [Stellarium-pubdevel] GSoC: Interested in participating

2012-04-04 Thread Fabien Chéreau
Hi Ferdinand, I've been reading your emails with interest, and also had a look at your branch. I think there are many things to do with OpenGL indeed. In the task list are: 1- Increase the isolation of the drawing code from the rest of the code. This is an effort which I started some years ago whi

Re: [Stellarium-pubdevel] GSoC: Interested in participating

2012-03-29 Thread No Idea
> If you can do this, please already take into account what's announced for > Qt5: Drop of support for OpenGL1. I wasn't aware of this. I too think there should still be support for older hardware. I wouldn't worry about (new) netbooks (or other cheap hardware) not supporting GL2, though. The mai

Re: [Stellarium-pubdevel] GSoC: Interested in participating

2012-03-29 Thread Reaves, Timothy
Yes, I agree. the way the 'modules' are currently implemented is a very bad design. It not only makes this difficult, but many other things as well. This entire design could be refactored, but, again, that's a pretty major undertaking. I'm open for any suggestions in this area. On Wed, Mar 28,

Re: [Stellarium-pubdevel] GSoC: Interested in participating

2012-03-28 Thread bdwashbu
I would like to help with anything OpenGL related. I've been playing around in StelSkyDrawer and that needed quite a bit of refactoring to make the use of vertexArrays much less confusing. A big issue I'm running into lately is draw order. As Stellarium gains more post-processing effects especia

[Stellarium-pubdevel] GSoC: Interested in participating

2012-03-28 Thread No Idea
Hello, I'm Ferdinand Majerech aka kiith-sa, a student of Informatics at University of Pavol Jozef Šafárik, Košice, Slovakia. I'm interested in the "Irregular Solar System bodies" idea (or anything else involving OpenGL or graphics in general). So far I had a brief look at Stellarium source and g

Re: [Stellarium-pubdevel] GSoC: Interested in participating

2012-03-28 Thread Georg Zotti
Sounds like a major undertaking, and something that requires lots of effort and likely weeks of dedication to be done right! If you can do this, please already take into account what's announced for Qt5: Drop of support for OpenGL1. There was a discussion on this list a few weeks ago, I still thin

Re: [Stellarium-pubdevel] GSoC: Interested in participating

2012-03-28 Thread Reaves, Timothy
Overall, I think this is a good idea. The isolation of the rendering code will be very nice to have done. On Wed, Mar 28, 2012 at 2:38 AM, No Idea wrote: > As discussed on IRC yesterday, I propose a major OpenGL refactor > as a project instead. > > The goal of this project would be to separate

Re: [Stellarium-pubdevel] GSoC: Interested in participating

2012-03-28 Thread Reaves, Timothy
Yes, and once you delete - or close - the duplicates, and the driver issues - which we can do nothing about - guess what happens?... On Wed, Mar 28, 2012 at 8:15 AM, Bogdan Marinov wrote: > On Tue, Mar 27, 2012 at 10:27 PM, Reaves, Timothy > wrote: > > [snip] > > There are others; most of > > th

Re: [Stellarium-pubdevel] GSoC: Interested in participating

2012-03-28 Thread Bogdan Marinov
On Wed, Mar 28, 2012 at 9:38 AM, No Idea wrote: > As discussed on IRC yesterday, I propose a major OpenGL refactor > as a project instead. > > The goal of this project would be to separate all OpenGL code > into a separate subsystem consisting of multiple classes. > Maybe even a separate namespace

Re: [Stellarium-pubdevel] GSoC: Interested in participating

2012-03-28 Thread Bogdan Marinov
On Tue, Mar 27, 2012 at 10:27 PM, Reaves, Timothy wrote: > [snip] > There are others; most of > the defects registered against the app have to do with OpenGL (or drivers). During a previous "discussion", after you made the same claim someone actually went and counted them: http://thread.gmane.org

Re: [Stellarium-pubdevel] GSoC: Interested in participating

2012-03-27 Thread No Idea
As discussed on IRC yesterday, I propose a major OpenGL refactor as a project instead. The goal of this project would be to separate all OpenGL code into a separate subsystem consisting of multiple classes. Maybe even a separate namespace? (Stellarium doesn't seem to use namespaces - should I just

Re: [Stellarium-pubdevel] GSoC: Interested in participating

2012-03-27 Thread Reaves, Timothy
In summary, the OpenGL code is stagnant, and needs to be cleaned up. You mention isolation of code, and that's one thing. There are others; most of the defects registered against the app have to do with OpenGL (or drivers). I thought Alex was having a conversion with someone on orbital data; wou

[Stellarium-pubdevel] GSoC: Interested in participating

2012-03-27 Thread No Idea
Hello, I'm Ferdinand Majerech aka kiith-sa, a student of Informatics at University of Pavol Jozef Šafárik, Košice, Slovakia. I'm interested in the "Irregular Solar System bodies" idea (or anything else involving OpenGL or graphics in general). So far I had a brief look at Stellarium source and g