Re: Subsurface-mobile on iOS UI design questions

2016-03-08 Thread Pablo Wolter
What about scrolling to the left with the finger as you do when browsing on iOS devices to go back and to the right to move forward? I don't know how this will work for abort/cancel that you mentioned though. I'm eager to see it on iOS! Pablo On Tue, Mar 8, 2016 at 21:36 Dirk Hohndel wrote: >

Subsurface-mobile on iOS UI design questions

2016-03-08 Thread Dirk Hohndel
Hi Thomas, So I really like where we ended up with the Android user interaction. It's clean, it's consistent, it's easy to use. I now have a working iOS build that I have been testing and there is of course one massive difference between iOS devices and Android devices: iOS devices have no ba

Re: preliminar port to kirigami refactor

2016-03-08 Thread Dirk Hohndel
> On Mar 8, 2016, at 1:07 PM, Marco Martin wrote: > > Hi all, > since I'm nearing to the end of the painful refactor of the kirigami > components, > as a test bed I tried a port of the current subsurface master. > It's still using the components installed globally in the system, so > is not sui

preliminar port to kirigami refactor

2016-03-08 Thread Marco Martin
Hi all, since I'm nearing to the end of the painful refactor of the kirigami components, as a test bed I tried a port of the current subsurface master. It's still using the components installed globally in the system, so is not suitable for an android build yet, for that the script that downloads t

SV: SV: stack trace for the crash

2016-03-08 Thread Saether Jan-Arve
Hi. I did not manage to reproduce it with my small tests that I was hoping would, and I have little time this week. (I did not try with subsurface. I am mostly using Windows, and I saw in INSTALL that that Windows was not supported due to "really painful building") It would be nice if you could m