Thanks for the tips.
It turns out that there was one minor tweak I had to do to the build.sh to
get it to work on my machine.
In the build.sh - it first looks for the SDKROOT:
if [ -d /Developer/SDKs ] ; then
SDKROOT=/Developer/SDKs
elif [ -d
> On May 17, 2021, at 9:32 AM, Robert Helling via subsurface
> wrote:
>
> Hi,
>>
>> I was able to build fine on OS X before I upgraded to Big Sur - when running
>> the build scripts now it fails very quickly with two errors:
>>
>
> last weekend, I finally got around to update my Mac to
Hi,
> On 17. May 2021, at 18:13, Ryan Gardner via subsurface
> wrote:
>
> I was able to build fine on OS X before I upgraded to Big Sur - when running
> the build scripts now it fails very quickly with two errors:
>
last weekend, I finally got around to update my Mac to Big Sur as well. By
This has nothing to do with dynamic linking rules. Something causes the
"-mmacosx-version-min= " to be set to blank which is indeed invalid.
I build every commit in master on 11.x and that works just fine.
A small side note on that pull request that you opened and then closed again.
Deep6 dive
I was able to build fine on OS X before I upgraded to Big Sur - when
running the build scripts now it fails very quickly with two errors:
Run Build Command(s):/usr/bin/make -f Makefile cmTC_f8dee/fast &&
/Library/Developer/CommandLineTools/usr/bin/make -f
CMakeFiles/cmTC_f8dee.dir/build.make
All,
The blues is over ...
Here are the steps to get the new master loaded and build on a MAC OS 10.11
1. remove the entire subsurface folder
2. launch XCode to complete the XCode installation if you have not done
already
3. xcode-select --install
4. brew install libssh2
5. brew install