On 12/31/2010 2:45 PM, chm wrote:
On 12/23/2010 9:57 PM, chm wrote:
On 12/23/2010 6:41 PM, Wade Brainerd wrote:
> On Thu, Dec 23, 2010 at 3:11 PM, chm wrote:
>
> Great. I have an idea, how about we apply for a OLPC
> developers program project with "get Wacom tablets
> and Colors! working on XO
On 12/23/2010 9:57 PM, chm wrote:
On 12/23/2010 6:41 PM, Wade Brainerd wrote:
> On Thu, Dec 23, 2010 at 3:11 PM, chm wrote:
>
> Great. I have an idea, how about we apply for a OLPC
> developers program project with "get Wacom tablets
> and Colors! working on XO 1.5"? I have a number of
> ac
Actually, for me, installing Fedora-14-i686-Live-SoaS.iso to a USB drive via
Fedora liveusb-creator does work. But it is tricky, and requires some extra
work. And yes, it is important to specify persistent storage (I select all
additional available storage) when creating the stick.
As discussed
On 12/30/10 19:30, James Cameron wrote:
> (By the way, I couldn't find a copyright or license in the code. That
> makes any contribution ambiguous. Please add a copyright and license so
> that contributions are welcomed.)
While it's still common practice, there's no legal requirement for an
expl
Sasha,
I appreciate this helpful clarification re: git.
Indeed I was unaware that one normally ran an activity from the local
repository. This does simplify things.
I'm also glad that this material is now among the revised git information
available at Sugarlabs.
Art Hunkins
- Original
James,
Thanks for your attention to my added comments.
I'm sure your observation is correct.
No, I was not referring to a passphrase of the SSH key. I've never used a
passphrase; it's one of those items that, as a beginner, I've always thought
of as an unnecessary complication. (And I've the
>
>
> > Later in the game, a child can use an object chooser to select one of
> these
> > game states.
>
> I get the impression that you're trying to "port" an existing application
> (game) to Sugar by looking for APIs that match those you use on other
> platforms. This is NOT going to result in a
At 10:46 PM 31/12/2010, you wrote:
In addition to advice from James, you might also want to consider the case
when your activity is not in the user focus, as they switch away to a
different activity or use one of the home views. A few months back I added
some extra event checks to Physics so th
Hi Peter,
On 30 Dec 2010, at 21:40, Peter Hewitt wrote:
> Hope this is the right place for this my first post.
Yes, right place :)
> It seems that my pygame activities prevent the XO (both models) from going to
> sleep. This problem persists even after my activity has stopped.
>
> Someone su
Excerpts from James Cameron's message of Fri Dec 31 03:56:22 +0100 2010:
> If so, you can delete the passphrase of the SSH key and you won't be
> prompted. You can delete the passphrase by changing it to an empty
> passphrase.
That's certainly the easiest solution. And if your home directory (or
Excerpts from Erik Blankinship's message of Thu Dec 30 14:25:21 +0100 2010:
> In my video game, I am saving game state resources into a tar file, which is
> then saved to the journal / datastore.
>
> Later in the game, a child can use an object chooser to select one of these
> game states. "Unde
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