Yeah, due to the lack of resources and time, we didn't get to finalise the
end vision for such an award based system, but the idea came to me due how
successful the collection of these is in computer games. As Gary pointed out
to me, there are even games where the sole purpose is to unlock awards
I don't know if this is related from a technical standpoint, but I was
wondering about the possibility of a mechanism for an Activity to
signal to a teacher (or the Neighborhood, or a Friend) when an
Activity task is completed. As a way of simplifying identification of
students who need more
Yeah, somehow people have very clear memories of their today seemingly
innocent, but personally quite serious at the time,
achievements/awards/stars/buttons, or whatever it was. The journal seems
ilke the clear place to store this information, and it should be done in
such a way that it can be
On Fri, Jun 5, 2009 at 6:32 PM, Gary C Martin g...@garycmartin.com wrote:
...
FWIW, David Van Assche raised some interesting Activity ideas at
SugarCamp Paris and I'm interested/active in getting us to at lease
'demo' state in the Sugar 0.86 release timeframe. The idea is to focus
on an
Hi Frederick,
On 6 Jun 2009, at 00:30, Frederick Grose wrote:
On Fri, Jun 5, 2009 at 6:32 PM, Gary C Martin g...@garycmartin.com
wrote:
...
FWIW, David Van Assche raised some interesting Activity ideas at
SugarCamp Paris and I'm interested/active in getting us to at lease
'demo' state
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