Dear Milad,
what exactly does not work or what is the error message when you try to run
the code? Btw libsumo works with normal std::string values, not sure what
happens if you use Unreal FString.
Best regards
Mirko
-Original-Nachricht-
Betreff: I can’t set libsumo library
Good morning dear Mirko Barthauer,
I hope you are well. I tried to include libsumo header in .h and .cpp of my
visual studio project.
there is an error in this line of the example code:
Simulation::start({"sumo","-n", "net.net.xml"});
Do I need to give the path for sumogui.exe and the path
Yes.
Am Di., 27. Feb. 2024 um 16:29 Uhr schrieb Sasan Amini via sumo-user <
sumo-user@eclipse.org>:
> thanks. Another related question: if I don't specify vClass when
> defining a vType, "passenger" class will be automatically assigned to
> it. Am I understand this correctly?
>
> On Tue, Feb 27,
thanks. Another related question: if I don't specify vClass when
defining a vType, "passenger" class will be automatically assigned to
it. Am I understand this correctly?
On Tue, Feb 27, 2024 at 2:50 PM Jakob Erdmann via sumo-user
wrote:
>
> No. user-defined attributes always take precedence.
>
No. user-defined attributes always take precedence.
Am Di., 27. Feb. 2024 um 14:02 Uhr schrieb Sasan Amini via sumo-user <
sumo-user@eclipse.org>:
> Dear all,
>
> I have a question about vehicle type/class definition. If I define a vType
> as:
> speedFactor="0.90"
Dear all,
I have a question about vehicle type/class definition. If I define a vType as:
would the attributes such as minGap and length etc. be overwritten by
the default ones from vClass=passenger?
Best,
Sasan
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sumo-user mailing list
Dear Jakob,
Apologies, as I did not explain my scenario correctly. I have two flows in
my scenario: vehicles travelling from one origin edge to one destination
edge, while the other has a stop in between. The first flow reroutes
automatically and perfectly; however, the second one
reroutes