Re: [Sursound] Oculus Rift Visual Demo + Ambisonic Audio Available?

2014-11-26 Thread Peter Lennox
EB0 E090 8BA9 0509 85C2 > > ___ > > Sursound mailing list > > Sursound@music.vt.edu > > https://mail.music.vt.edu/mailman/listinfo/sursound - unsubscribe here, > > edit account or options, view archives and so on. > > > &

Re: [Sursound] Oculus Rift Visual Demo + Ambisonic Audio Available?

2014-11-26 Thread Peter Lennox
> > Sursound mailing list > > Sursound@music.vt.edu > > https://mail.music.vt.edu/mailman/listinfo/sursound - unsubscribe here, > > edit account or options, view archives and so on. > > > > > > -- > > As of 1st October

Re: [Sursound] Oculus Rift Visual Demo + Ambisonic Audio Available?

2014-11-26 Thread dw
I will make a couple of points, rather than answering the question.. The most obvious feature (to me) of the pinna is front/back asymmetry. The biggest failure of binaural is front/back discrimination. Has anyone managed to cause the apparent source of a sound rise up in the air by changing t

Re: [Sursound] Oculus Rift Visual Demo + Ambisonic Audio Available?

2014-11-26 Thread Daryl Pierce
> https://mail.music.vt.edu/mailman/listinfo/sursound - unsubscribe here, > > edit account or options, view archives and so on. > > > > > > -- > > As of 1st October 2012, I have retired from the University. > > These are my own views and may or may not be

Re: [Sursound] Oculus Rift Visual Demo + Ambisonic Audio Available?

2014-11-26 Thread Peter Lennox
Sampo, you said: "Ville Pulkki's work with DirAC, and his and his workgroup's two demonstrations, have me convinced that even fourth order ambisonics leaves too much artificial correlation in the soundfield at the size of a human head, to sound natural. That then also means that you can't just naï

[Sursound] Job opportunity with Jaunt VR in Palo Alto, CA

2014-11-26 Thread Adam Somers
hanks, Adam Somers Jaunt, Inc. http://jauntvr.com -- next part -- An HTML attachment was scrubbed... URL: <https://mail.music.vt.edu/mailman/private/sursound/attachments/20141126/a2d66651/attachment.html> ___ Sursound mailing li

Re: [Sursound] Oculus Rift Visual Demo + Ambisonic Audio Available?

2014-11-26 Thread Peter Lennox
Sampo - what you highlight is that capturing an environment from "no particular position" is rather more complex than the best directionally-accurate single-point capture (or synthesis). rendering an environment that one could move through needs a different approach to mapping a space. Although

Re: [Sursound] Molding ears / head - materials

2014-11-26 Thread Michael Chapman
ake a >>> dummyhead-replica-of-my-head .. i'm in a theater school with a workshop where I can do a lot of things, but I'm in doubt which materials that would be good to use for this task. >>> >>> Any ideas? >>> >

Re: [Sursound] Molding ears / head - materials

2014-11-26 Thread Peter Lennox
. i'm in a theater school with a workshop >> where I can do a lot of things, but I'm in doubt which materials that >> would be good to use for this task. >> >> Any ideas? >> >> All the best, >> Lasse >> >> >> -- >> s

Re: [Sursound] Molding ears / head - materials

2014-11-26 Thread dw
undjuggling.com 06 68 50 95 97 (FR) 00 45 26 84 44 41 (DK) -- next part -- An HTML attachment was scrubbed... URL: <https://mail.music.vt.edu/mailman/private/sursound/attachments/20141126/5995be71/attachment.html> ___ Sursou

Re: [Sursound] Oculus Rift Visual Demo + Ambisonic Audio Available?

2014-11-26 Thread Peter Lennox
om the University. These are my own views and may or may not be shared by the University Dave Malham Honorary Fellow, Department of Music The University of York York YO10 5DD UK 'Ambisonics - Component Imaging for Audio' -- next part -- An HTML attachment was scrubb

Re: [Sursound] Molding ears / head - materials

2014-11-26 Thread Peter Lennox
; >> Any ideas? >> >> All the best, >> Lasse >> >> >> -- >> sound designer >> soundjuggling.com >> 06 68 50 95 97 (FR) >> 00 45 26 84 44 41 (DK) >> >> >> >>

Re: [Sursound] Molding ears / head - materials

2014-11-26 Thread Lasse Munk
ubt which materials that would be good to use for this task. Any ideas? All the best, Lasse -- sound designer soundjuggling.com 06 68 50 95 97 (FR) 00 45 26 84 44 41 (DK) -- next part -- An HTML attachment was scrubbed... URL: <https://mail

Re: [Sursound] Oculus Rift Visual Demo + Ambisonic Audio Available?

2014-11-26 Thread Peter Lennox
I think there's every reason to hypothesis that our auditory spatial perception is tied to gravity, and that it is not "audio-only" - that is, our cognitive representation of the space around us is intrinsically multimodal. So, whilst out "up-down" is referenced to gravity, whereas our left-rig

Re: [Sursound] Oculus Rift Visual Demo + Ambisonic Audio Available?

2014-11-26 Thread Fons Adriaensen
On Wed, Nov 26, 2014 at 11:17:44AM -0700, Martin Leese wrote: > It might help if you think of this as "from the > direction of your feet" as opposed to "due > below". This is normal when you are lying flat > on your back in bed. Reading this, I couldn't resist testing the idea. Laying on by bed

Re: [Sursound] Oculus Rift Visual Demo + Ambisonic Audio Available?

2014-11-26 Thread Martin Leese
Sampo Syreeni wrote: > True. But then, at the same time, have you ever truly heard sounds from > right below yourself? Does even the human auditory system *really* know > what it means to "hear something from below"? > > Think about it or awhile. In the psychoacoustic sense there actually > might

Re: [Sursound] Oculus Rift Visual Demo + Ambisonic Audio Available?

2014-11-26 Thread Eero Aro
Dave Malham wrote: ​Unless, of course, you are a flight deck marshal on an aircraft carrier ​(the person with the two paddles) :-) I was tempted to mention Top Gun, but didn't. :-D Eero ___ Sursound mailing list Sursound@music.vt.edu https://mail.mu

Re: [Sursound] Molding ears / head - materials

2014-11-26 Thread dw
You need to be a little careful. A trusted assistant is amost essential. I did it on my own as I can't get my wife to do such things.. Alginate is probably the safest material. I used a version of Nathan Galliardo's method for the ears. Alginate, plaster, silicone, whatever: https://gallardoso

Re: [Sursound] Oculus Rift Visual Demo + Ambisonic Audio Available?

2014-11-26 Thread Dave Malham
Fellow, Department of Music The University of York York YO10 5DD UK 'Ambisonics - Component Imaging for Audio' -- next part -- An HTML attachment was scrubbed... URL: <https://mail.music.vt.edu/mailman/private/sursound/attachments/20141126/1da2ab8b/attachment

Re: [Sursound] Molding ears / head - materials

2014-11-26 Thread Michael Chapman
this task. > > Any ideas? > > All the best, > Lasse > > > -- >sound designer >soundjuggling.com >06 68 50 95 97 (FR) >00 45 26 84 44 41 (DK) > > > > -- next part -- > An HTML attachment was scrubbed... > URL

Re: [Sursound] Molding ears / head - materials

2014-11-26 Thread Bo-Erik Sandholm
.music.vt.edu/mailman/private/sursound/attachments/20141126/5995be71/attachment.html> ___ Sursound mailing list Sursound@music.vt.edu https://mail.music.vt.edu/mailman/listinfo/sursound - unsubscribe here, edit account or options, view ar

Re: [Sursound] Oculus Rift Visual Demo + Ambisonic Audio Available?

2014-11-26 Thread Peter Lennox
Eero - try showing a still shot of the scene, rotated through 90 - that should do it...;-) Dr. Peter Lennox School of Technology, Faculty of Arts, Design and Technology University of Derby, UK e: p.len...@derby.ac.uk t: 01332 593155 -Original Message- From: Sursound [mailto:sursound-b

Re: [Sursound] Oculus Rift Visual Demo + Ambisonic Audio Available?

2014-11-26 Thread Eero Aro
Hi Exactly what Dave wrote. The human auditory system has also "learned" and "got used to" which particular sounds "normally" come from above and from below. Leaves rustling in the wind, birds, aeroplanes - from above. Footsteps etc. from below. I have tried playing such sounds from the "wron

[Sursound] Molding ears / head - materials

2014-11-26 Thread Lasse Munk
-- sound designer soundjuggling.com 06 68 50 95 97 (FR) 00 45 26 84 44 41 (DK) -- next part -- An HTML attachment was scrubbed... URL: <https://mail.music.vt.edu/mailman/private/sursound/attachments/20141126/5995be71/at

Re: [Sursound] Oculus Rift Visual Demo + Ambisonic Audio Available?

2014-11-26 Thread Dave Malham
; -- next part ------ An HTML attachment was scrubbed... URL: <https://mail.music.vt.edu/mailman/private/sursound/attachments/20141126/1321a98d/attachment.html> ___ Sursound mailing list Sursound@music.vt.edu https://mail.music.vt.edu/mailman/listinfo/sursound - unsubscribe here, edit account or options, view archives and so on.

Re: [Sursound] Natural sound source to calibrate playback level

2014-11-26 Thread Bo-Erik Sandholm
This is also a really good test for binaural recording and replay! Can you get the sound to be outside of your head when playing back the recording via external sound isolating earphones? Does it help to rub your hand together when listening to the recording? - Bo-Erik -Original Message

Re: [Sursound] Oculus Rift Visual Demo + Ambisonic Audio Available?

2014-11-26 Thread Bo-Erik Sandholm
> So how could it be falsified? Tell me? At least as far as all of the linear > acoustics happening around the head, and pinna, and shoulders, and the ear > canal, go, it's a tautology that a full set of HRTF's captures it all. I want to comment on this, I suspect that with HRTF's measuring / ma