Here is the current verified hw list:
github.com/bossesand/OHTI/blob/master/OHTI-build-Hardware/Parts%20and%20build%20instructions.rtf

I have bought a few smaller modules, on mobile only now.
Will be back...
Bo-Erik

This is what I have bought,

Den fre 18 maj 2018 16:29Hector Centeno <hcen...@gmail.com> skrev:

> This is great Bo-Erik! I will definitively look into adding support to
> AmbiExplorer for this tracker. I found a couple of sources online where to
> buy the components but I was wondering if there's any particular breakout
> boards for those ICs that you would recommend (both for the F52832 BT/SoC
> and the BNO055 IMU). I would like to also look into designing a 3D
> printable enclosure for it.
>
> Cheers!
>
> Hector
> On Fri, May 18, 2018 at 8:56 AM Bo-Erik Sandholm <bosses...@gmail.com>
> wrote:
>
> > I want to present OHTI, a combination of open Software, Firmware and HW
> for
> > listening to Ambisonic recordings in Ambix format and with a plan for
> > listening to channel based Audio in the future,
>
> > The Manifesto at
> > https://github.com/bossesand/OHTI/blob/master/OHTI%20v.14.doc describe
> the
> > current status and the plans for the future on a technical level soutable
> > for sursound members.
>
>
> > All the software and descriptions of needed HW is available at
> > https://github.com/bossesand/OHTI
>
> > The Headtracker is using BLE for communication with the host software and
> > is built with  nrf52832 and BNO055 for drift free headtracking.
> >   All of the host software is JS/node.js or JS/HTML5 based to allow it to
> > work on many different platforms.
>
> > We have in this alpha release Ambisonic 2 players implementations with
> > headtracking activated using Omnitone or JSAmbisonics.
>
> > We also describe how to convert a personal HRTF SOFA file for use with
> each
> > of the players.
>
> > We have tested the implementations on Linux (Ubuntu), OSX and Win10  with
> > HTML5 capable Browsers like Chrome and Firefox.
>
> > We have received support or assistance from a number  of members on the
> > sursound list since the slow start in 2014.
>
>
> > We hope for continued support and assistance in this effort to make
> > headphone sound more realistic ( out of the head )  and promote surround
> > sound for music and not only in VR context.
>
> > We also hope that you can make it possible to use this headtracker with
> > other Ambisonic Soundfield Binaural decodes.
> > We do of course also appreciate any corrections or further assistance in
> > development of this concept.
>
>
> > Best Regards
>
> > Open Headtracking Initiative for Audio (OHTI)
>
> > Bo-Erik Sandholm, Stockholm
>
> > Roger Sandholm, Stockholm
>
> > Stefan Schreiber, Lisbon
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