gt;
> >>> 2.If the Answer to 1. is YES - would you recommend using Max/Msp or
> Arduino
> >>> for configuring hte individual playbacks (mappings between headphones
> and
> >>> some sort of player)
> >>>
> >>> 3.I've looked a
o
> >>> determine virtual room size?Am I missing something or is there other
> tech
> >>> that could allow me to map the headtracker to a specific roomsize?
> >>>
> >>> 4.Open to better ideas how to achieve an interact
;>> 3.I've looked at the Waves NX toolkit and I don't see a feature to
>>> determine virtual room size?Am I missing something or is there other tech
>>> that could allow me to map the headtracker to a specific roomsize?
>>>
>>> 4.Open
cape that works with multiple headsets.
>>
>> thanks!
>> Michelle
>>
>> --
>>
>> Michelle Irving
>>
>> Post-Audio Supervisor
>>
>> 416-500-1631
>>
>> 507 King St. East
Hi Michelle,
I believe that what you want to do is possible, but not easy.
It is possible to move the listener in a totally synthetic ambisonic sound
field. You have to build in “distance modelling’, as well as differing
direction of each source, as the listener moves. Adding room simulation or