Re: [Sursound] VR-IF actively seeking feedback on VR-guidelines document

2017-10-16 Thread Sen, Deep
gt;>> On Oct 16, 2017, at 2:17 PM, Axel Drioli <axeldri...@gmail.com> wrote: >>>>> >>>>> Where can we access the document? It seems like the github link is >>>> broken, >>>>> is it just me? >>>>> >>>>> Axel >>

Re: [Sursound] Two Draft standards for VR

2017-09-29 Thread Sen, Deep
Thanks for bring attention to these standards. Perhaps the Surround list would like to provide feedback on the VR-IF draft guidelines. The feedback can be be provided here: http://www.vr-if.org/guidelines/ It would be great if you posted that on the surround

[Sursound] Opportunities in 3D Audio @ Qualcomm [in California, USA]

2017-05-01 Thread Sen, Deep
There are full-time employment opportunities in the following fields of 3D Audio: 3D Audio Production tools Experience in writing plugins (AAX, VST, etc) Especially creating plugins for HOA and Objects based audio Audio Coding: Knowledge and experience in Audio Coding (AAC, USAC, MPEG-H) Source

[Sursound] Spatial Audio positions at Qualcomm in San Diego, California

2014-11-10 Thread Sen, Deep
Dear list members, Qualcomm is soliciting applications for multiple positions, at all levels, from individuals with expertise in the following fields: Spatial Audio (Spherical Harmonics, Wave Field Synthesis, etc), Audio Digital Signal Processing, Auditory Perception (especially as related to