Hi,
just a note that I replaced the binaural decoding filters in the examples with
others that fix most of the decoding colouration issues that were very strong
in the first version.
I‘ve also added some Matlab routines that can show how these filters can be
computes from an HRTF set, with
Thanks for the detailed reply, Archontis! Good feedback for us. Yes, sorry, I
did kind of group all of my responses to various comments in this thread into
one reply.
Keep an eye out for an update to our encoder plugin (including 4th order, in
approximately the same range you mention).
No reason specifically,
I always thought that most people associate B-format with the traditional
1st-order specification, and maybe the FuMa definition up to 3rd-order. I
wasn’t sure if that’s the common term for general HOA signals.
So, you think something like HOA B-format is better (if I
Hi Daniel,
> On 19 Jun 2016, at 19:21, Courville, Daniel wrote:
>
> Politis Archontis wrote:
>
>> https://github.com/polarch/JSAmbisonics
>> - WebAudio_FOA.js: Implements B-format encoding, rotations, virtual
>> microphones, acoustic intensity analysis, and binaural
Politis Archontis wrote:
> https://github.com/polarch/JSAmbisonics
> - WebAudio_FOA.js: Implements B-format encoding, rotations, virtual
> microphones, acoustic intensity analysis, and binaural decoding
> - WebAudio_HOA.js: Implements HOA encoding, rotations, virtual microphones
> and binaural
Hi,
I thought this may be of interest to some - I finally found some time to
organize some code for real-time ambisonic spatialization and binaural decoding
on the browser, using the Web Audio API and JavaScript. I just published the
code in Github, you can find it at: