Hi,

Glad you had a go!  The program's speed depends on the size of
the board, not the number of objects, because it to calculate whether
a live cell dies or a dead cell comes to life.

Regards,

-- 
Kam-Hung Soh
http://kamhungsoh.blogspot.com - It Mostly Works
http://members.optusnet.com.au/khsoh - Software That Mostly Works

--- In svg-developers@yahoogroups.com, Darryl Watson <[EMAIL PROTECTED]> wrote:
>
> Interesting application!  I get about 7 frames per second on my AMD-64 
> 3200 CPU, with about 40 objects instantiated.
> 
> Kam-Hung Soh wrote:
> 
> >Between driving 2 * 650 km, amusing the kids and visiting my in-laws
> >over the Easter break, I managed to put together an SVG version of
> >John Conway's Game of Life:
> >
> >http://members.optusnet.com.au/khsoh/0009.xhtml
> >
> >The interesting bits are:
> >
> >    * Using SVG lines to create a raster by twiddling the lines'
> >stroke-dasharray attribute.
> >    * Making the demonstration work for Firefox and Opera 9 was
> >straightfoward, but I had no idea how to make it work for MSIE + ASV
> >because MSIE does not support the DOM function createElementNS().
> >    * The demonstration ran like a dog until I spent some time
> >optimzing the Javascript code. It's still not blazing fast but I can't
> >think of any more tricks.
> >
> >I picked up the stroke-dasharray tip from Kevin Lindsey and Martin
> >Honnen showed me how to use ASV's SVGDocument properly.
> >
> >Thanks!
> >
> >  
> >
>





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