Those examples are very impressive.

You're aware that something similar could be done with filters. But 
not quite the same. One step in this would be using a Gaussian blur. 
The Hello Lucifer example is one in which this wouldn't quite work. 
It could look similar in the center, but because the blur radius is 
the same at every point, it wouldn't look as sharp at the pointy 
parts in the edges.

I once tried to make a drawn saxophone look more three-dimensional by 
applying a filter similar to the one in an example in the SVG 
specification. Making something look spheric or cylindric works well 
with this approach, but conic doesn't really work out. No matter how 
the blur radius is set, it always looks wrong at some point along the 
length of the tube. Your method is more capable. I already see where 
I could use it.


--- In svg-developers@yahoogroups.com, "owlgems" <owlg...@...> wrote:
>
> Hi to all
> 
> First time here. Real name Israel Eisenberg www name Owl.
> 
> Am not a professional programer, not familiar with filters 
> nor with declarative ani, what I like I do with JavaScript.
> 
> Encouraged by David Dailey (combined with a mild physical 
> pressure :-))following is a link to the "tubefy" methods, 
> some experiments I made in the direction David call: 
> "Gradients that are neither linear nor radial".
> 
> https://owl3d.com/svg/tubefy/
> 
> Criticism welcome in simple language please, 
> English is not one of my native methods.
>



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