Indeed... Rocket Ranger is a title I will probably never forget, but for a different reason. To summarize: "Rocket Ranger is the quintessential Cinemaware game -- they finally got everything right."
<cough>dejavu<cough> :) Jim Leonard wrote: > Hugh Falk wrote: > > > > By the late 80's hard drives were common on STs and Amigas (I had two). The > > problem with games is that the copy protection often kept you from > > installing them on a hard drive (on all platforms). That's why code wheels, > > page numbers, etc. became so popular. I hated them, but it was worth > > getting hard drive speed. Jim, you're right...load times off floppy were > > just horrible....though still a lot better than cassettes in the C-64 days > > :-). What I really hated was when they had disk copy protection and a code > > wheel! > > ACK, I don't think I've ever had the pleasure of crack^H^H^H^H^Hrunning > any of those. > > The most elegant codewheel copy-protection I've ever seen had to be > Rocket Ranger. The code wheel that came with the game was necessary to > play it -- to travel from one country to another, you had to enter in > both source and destination and the amount of fuel needed to get from > here to there was what you stuck in your rocket pack for the flight. > You couldn't just "disable" the code wheel code, or you'd disable the > entire game. > > ---------------------------------------------------------------------- > This message was sent to you because you are currently subscribed to > the swcollect mailing list. To unsubscribe, send mail to > [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' > Archives are available at: http://www.mail-archive.com/swcollect@oldskool.org/ ---------------------------------------------------------------------- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/swcollect@oldskool.org/