Re: RE: [SWCollect] New topic--Collectors UNITE!

2004-02-20 Thread C.E. Forman
>From what I recall the interest sort of tapered off, so I never asked my cousin about it. For the moment I'm just using comic bags as they're thin and don't take up a lot of space, plus they keep the dust off the games. - Original Message - From: "Hugh Falk" <[EMAIL PROTECTED]> To: <[EM

[SWCollect] Publishers vs. Developers

2004-02-20 Thread Lee K. Seitz
The following post comes from rec.games.video.classic. It would seem to me the split between developers and publishers first started with computer games, but was curious if anyone here could share hard info. |From: Spiders <[EMAIL PROTECTED]> | | Greetings: | | I was wondering if anyone could he

Re: [SWCollect] Publishers vs. Developers

2004-02-20 Thread Adam Baratz
It might've started with the 2600. Activision started because developers at Atari wanted more control and recognition for their work. Atari's games didn't list developer/designer names anywhere on the physical product. Before Activision, all 2600 games were released by Atari. NES games had third

RE: [SWCollect] Publishers vs. Developers

2004-02-20 Thread Hugh Falk
I don't have a definitive answer for you. It is certainly possible that some early console manufacturer acted as a publisher at some point. Obviously Nintendo did, but Magnavox, Fairchild or Atari may have done it well before it became normal on PCs. (Unlikely though.) As for the PC, obviously E

RE: [SWCollect] Publishers vs. Developers

2004-02-20 Thread Hugh Falk
Just to clarify though. Atari didn't publish Activision games. Activision developed the games and handled all the marketing, manufacturing, distribution, etc. So in this case there was no developer/publisher relationship. Activision did it all. Hugh -Original Message- From: Adam Baratz