So it must be something not related to the build tools being used. At least
I went though tons of variations on those.
It could be the particular version of simulator being used for running
tests on iPhone 5. Maybe the fact that I have multiple Xcode versions
contributes to that problem... I have
Hi Michael
Thanks for following up!
I've found some extra time too to give it few more tries.
As a matter of fact, I've tried quite a few things.
Spoiler alert - none of them worked :)
Here's the list of things anyways:
- A completely clean checkout of sift repo and all submodules (still same
lap
I tried few more options.
I tried switching my shell to bash and giving it a go.
This time I got some unusual configuration error.
The error came
from /usr/local/Cellar/cmake/3.9.2/share/cmake/Modules/FindPythonInterp.cmake.
Unfortunately the error message was in stderr, while I only captured
stdo
I see.
I gave it another go:
https://gist.github.com/mgrebenets/e2c981951586910c679df17d377c9e69
Looking at the build logs, I can definitely see llvm source code being
built.
I've looked up a bunch of llvm .cpp files in the build log,
e.g. LLVMTargetMachine.cpp.
Unless I'm not looking in the righ
stderr):
>>
>> --
>>
>> Child process terminated with signal 6: Abort trap
>>
>>
>> --
>>
>> The logs don't make much sense to me, especially since *actual* and
>> *expected* values look the same :shrugs:.
>>
>> I'm not
gt; log just in case.
>
> I've also downloaded full console log from build #303 (which builds same
> snapshot as I have) and I find that that build log is somewhat different
> but overall has same contents.
>
> So far this is where I got stuck with building toolchain.
> There
Hi all
I guess like many other iOS devs with c/c++ background I really wanted to
get into Swift development one day, at least a tiny bit, at least to
understand how things work.
So new refactoring tools and starter tasks finally pulled me in.
With a lot of struggle and a lot of help from communi