Re: [sword-devel] language/locale codes

2009-11-12 Thread Chris Little
Eeli Kaikkonen wrote: BTW, what do linguists do when they want to discuss about a language which doesn't have a name translated into the language of discussion, especially if the foreign language uses different script? Or do scholarly articles use only the native names? I guess linguists want to

Re: [sword-devel] language/locale codes

2009-11-12 Thread Chris Little
Karl Kleinpaste wrote: I find myself mystified as to why this is any real issue or why any particular choice here is labeled "wrong." You want to localize to the user? Fine, go ahead. For Xiphos, we choose "all native, all the time, when we can." We've had not one complaint and a couple thank

Re: [sword-devel] Entities in modules

2009-11-12 Thread DM Smith
On 11/12/2009 12:08 PM, Sebastien Koechlin wrote: On Wed, Nov 11, 2009 at 03:50:12PM -0500, DM Smith wrote: We have a few modules that have entities in them. These are of the fashion   (a character entity),U (a numeric decimal entity) andÅ (a numeric hex entity). These cause various problem

Re: [sword-devel] Entities in modules

2009-11-12 Thread Sebastien Koechlin
On Wed, Nov 11, 2009 at 03:50:12PM -0500, DM Smith wrote: > We have a few modules that have entities in them. These are of the fashion >   (a character entity), U (a numeric decimal entity) and Å > (a numeric hex entity). > > These cause various problems: This is because osis2mod does not use an

Re: [sword-devel] language/locale codes

2009-11-12 Thread Karl Kleinpaste
David Haslam writes: > I don't suppose we have a procedure in place to do this for any > front-end, let alone all of them. > And do we even keep a record of who translated what for those > localizations which have already been made? Xiphos has a very simple procedure for handling UI localization

Re: [sword-devel] language/locale codes

2009-11-12 Thread Karl Kleinpaste
I find myself mystified as to why this is any real issue or why any particular choice here is labeled "wrong." You want to localize to the user? Fine, go ahead. For Xiphos, we choose "all native, all the time, when we can." We've had not one complaint and a couple thank-yous. I'd like to belie

Re: [sword-devel] language/locale codes

2009-11-12 Thread David Haslam
Another aspect of this topic is what happens when new features are added to a front-end? Often this will increase the number of UI items that need to be localized. As none of the front-end developers are omni-competent in all languages, this in turn requires that the new UI items must be sent out

Re: [sword-devel] language/locale codes

2009-11-12 Thread Peter von Kaehne
There is of course another option: If we make the language list downloadable and subject to the module manager then it could be updated, arbitrarily and at will. We could keep it short and small but totally unconnected to sword releases. Peter -- GRATIS für alle GMX-Mitglieder: Die maxdome

Re: [sword-devel] language/locale codes

2009-11-12 Thread DM Smith
On Nov 11, 2009, at 11:05 PM, Chris Little wrote: > Other things to consider: > > 1) If a module in a new language is released, should that module be tagged as > beta or tagged as requiring the next release of Sword until the next release > of Sword comes? > > E.g., let's suppose Sword 1.6.1

Re: [sword-devel] language/locale codes

2009-11-12 Thread Eeli Kaikkonen
On Thu, 12 Nov 2009, Peter von Kaehne wrote: > I am not sure were can call either approach really "wrong" - they are > different and have different advantages. > > The main problem with Xiphos approach is as Chris rightly states with > languages which are so dead and extinct that no one would even

Re: [sword-devel] language/locale codes

2009-11-12 Thread Peter von Kaehne
Eeli Kaikkonen wrote: > Xiphos shows "Hebrew" in hebrew alphabets etc. My opinion is very > strong here: it's wrong. All names should be in English for English > speakers, in French for French speakers etc. The above mentioned > examples should of course be in the same language the user > understa