Re: [sword-devel] branching status

2013-12-14 Thread Chris Little
On 12/14/2013 11:14 AM, Greg Hellings wrote: Since the release of 1.7.0 there have been 3 commits to master: 1) Normalizing licenses and properties, all are differences in comments 2) Kostya's update to a locale 3) A patch "Don't generate linebreaks for , which comes from USFM //. Are all three

Re: [sword-devel] KJV 1611

2013-12-14 Thread jhphx
Printers at that time did a number of things that would be surprising to us today. Also, things like spellings were not as officially fixed as they are now. That means that being "faithful to the text", and/or translators, is not as clear of an objective, with texts that old, as it is with some

[sword-devel] branching status

2013-12-14 Thread Greg Hellings
Since the release of 1.7.0 there have been 3 commits to master: 1) Normalizing licenses and properties, all are differences in comments 2) Kostya's update to a locale 3) A patch "Don't generate linebreaks for , which comes from USFM //. Are all three of these safe for me to pull into the 1-7-x ma

Re: [sword-devel] KJV 1611

2013-12-14 Thread Ron Parker
On 2013-12-14 11:07, DM Smith wrote: The information is in the wiki (www.crosswire.org/wiki). There's a links on the home page to pretty much everything that you need to know. You can also find a transcription of Gen 1 for the 1611 KJV. Nicely done. Regarding the effort, go for it. I've ofte

Re: [sword-devel] KJV 1611

2013-12-14 Thread DM Smith
Jeffrey, There are no GUI tools. Personally, I find that a sometimes GUI makes it harder not easier. The command line is really easy, but some break out in cold sweat thinking about it. I find that the command line for osis2mod is incredibly easy. But I avoid GUI interfaces if I can. But the mo

Re: [sword-devel] KJV 1611

2013-12-14 Thread ref...@gmx.net
Check out our wiki, it has all info you would ever need Sent from my HTC - Reply message - From: "Israel" To: Subject: [sword-devel] KJV 1611 Date: Sat, Dec 14, 2013 16:01 Sorry for the misinformation. I had thought someone had said there were no GUI tools, so making a module was not

Re: [sword-devel] KJV 1611

2013-12-14 Thread Israel
Sorry for the misinformation. I had thought someone had said there were no GUI tools, so making a module was not as simple as it could be. Please forgive my ignorance. I didn't realize it could be done so easily, do you have links to the info on how to do it, so I can be better informed and not

Re: [sword-devel] KJV 1611

2013-12-14 Thread Chris Little
I see little relevance to the proposed project, but if you're going to spend money on a KJV history, get the current, authoritative one: http://www.amazon.com/Textual-History-King-James-Bible/dp/0521771005/ If you want to read the book David links to, I'd rather recommend checking it out for fr

Re: [sword-devel] KJV 1611

2013-12-14 Thread Chris Little
Hi Jeffrey, There is literally no possibility that any characters in the 1611 KJV have not already been encoded in Unicode. Don't concern yourself with fonts at all. You don't need to make your own font. And we will not distribute fonts with modules. Your only concern in this area is encoding

Re: [sword-devel] KJV 1611

2013-12-14 Thread David Troidl
The character thorn can be found in the Latin-1 Supplement block of Unicode: Þ I would suggest investigating the Latin Extended blocks. There are many fonts that support them. You may find exactly the characters you are looking for. You could also check with the Medieval Unicode Font Initiat

Re: [sword-devel] KJV 1611

2013-12-14 Thread David Haslam
Before even contemplating starting such a project, it is advisable to become acquainted with the detailed textual history of the Authorised Version. Suggest obtain this book by F H A Scrivener. *The Authorized Version of the English Bible (1611): Its Subsequent Reprints and Modern Representatives