2014-05-02 2:26 GMT+07:00 Ivan Mahonin :
> Hi!
>
> I've fixed this bug now.
> Also fixed handles of bones for "Skeleton Deformation"
>
> https://github.com/blackwarthog/synfig/tree/opengl
Ah, right - in the crosscompile environment my build have no debug
symbols. This is why the error didn't happ
Hi!
I've fixed this bug now.
Also fixed handles of bones for "Skeleton Deformation"
https://github.com/blackwarthog/synfig/tree/opengl
CLG> Hi!
CLG> I've compiled the opengl branch in Windows XP 32 bits.
CLG> When running Synfig Studio I get this (gdb output):
CLG> Program received signal
2014-04-28 13:48 GMT+07:00 Carlos López González :
> Hi!
> I've compiled the opengl branch in Windows XP 32 bits.
>
> When running Synfig Studio I get this (gdb output):
>
> Program received signal SIGSEGV, Segmentation fault.
> 0x6fcbafa2 in libstdc++-6!_ZSt18_Rb_tree_incrementPSt18_Rb_tree_node_b
Hi!
I've compiled the opengl branch in Windows XP 32 bits.
When running Synfig Studio I get this (gdb output):
Program received signal SIGSEGV, Segmentation fault.
0x6fcbafa2 in libstdc++-6!_ZSt18_Rb_tree_incrementPSt18_Rb_tree_node_base ()
from /usr/i686-w64-mingw32/sys-root/mingw/bin/libstdc
2014-04-05 13:07 GMT+07:00 Konstantin Dmitriev :
> Hello!
>
> I remember we had an old opengl branch in SYnfig repository (which was
> developed by Uioimae in 2007).
> Looking at https://github.com/synfig/synfig/branches I couldn't find any.
> I wonder where I could find it?
OK, I found it here -
Hello!
I remember we had an old opengl branch in SYnfig repository (which was
developed by Uioimae in 2007).
Looking at https://github.com/synfig/synfig/branches I couldn't find any.
I wonder where I could find it?
Regards,
K.
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