On Fri, 2011-02-18 at 11:16 +0100, M∡rtin Koppenhoefer wrote:
> 2011/2/18 David Murn :
> > Because the use of (min_)levels,height is in use by 3D renderers and
>
>
> IMHO this min_level-part of the advanced building proposal is not
> working (is using wrong semantics), at least for the illustrati
2011/2/18 David Murn :
> Because the use of (min_)levels,height is in use by 3D renderers and
IMHO this min_level-part of the advanced building proposal is not
working (is using wrong semantics), at least for the illustration you
can find in the wiki. building_levels should be the amount of build
On Thu, 2011-02-17 at 18:50 +0100, Pieren wrote:
> On Mon, Feb 14, 2011 at 11:10 PM, David Murn
> wrote:
>
>
> > Second, an underground building. Connects to other buildings
> that are at
> > ground level and have basements.
>
>
>
>
On Mon, Feb 14, 2011 at 11:10 PM, David Murn wrote:
>
> > Second, an underground building. Connects to other buildings that are at
> > ground level and have basements.
>
> building=yes
> building:levels=2
> building:min_level=-2
> height=6
> min_height=-6
>
>
Rather than this complicated proposal,
On Thu, 2011-02-17 at 14:04 +1300, Robin Paulson wrote:
> On 17 February 2011 12:21, David Murn wrote:
> > Ive fixed quite a number of spots where keepright has picked up a river
> > and highway on the same layer (=0), generally without a junction node.
>
> i wonder what would be the consequences
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