Re: [OSM-talk] [Spam?]Re: [Spam?]Re: Underground / hovering buildings

2011-02-18 Thread David Murn
On Fri, 2011-02-18 at 11:16 +0100, M∡rtin Koppenhoefer wrote: > 2011/2/18 David Murn : > > Because the use of (min_)levels,height is in use by 3D renderers and > > > IMHO this min_level-part of the advanced building proposal is not > working (is using wrong semantics), at least for the illustrati

Re: [OSM-talk] [Spam?]Re: [Spam?]Re: Underground / hovering buildings

2011-02-18 Thread M∡rtin Koppenhoefer
2011/2/18 David Murn : > Because the use of (min_)levels,height is in use by 3D renderers and IMHO this min_level-part of the advanced building proposal is not working (is using wrong semantics), at least for the illustration you can find in the wiki. building_levels should be the amount of build

Re: [OSM-talk] [Spam?]Re: [Spam?]Re: Underground / hovering buildings

2011-02-17 Thread David Murn
On Thu, 2011-02-17 at 18:50 +0100, Pieren wrote: > On Mon, Feb 14, 2011 at 11:10 PM, David Murn > wrote: > > > > Second, an underground building. Connects to other buildings > that are at > > ground level and have basements. > > > >

Re: [OSM-talk] [Spam?]Re: [Spam?]Re: Underground / hovering buildings

2011-02-17 Thread Pieren
On Mon, Feb 14, 2011 at 11:10 PM, David Murn wrote: > > > Second, an underground building. Connects to other buildings that are at > > ground level and have basements. > > building=yes > building:levels=2 > building:min_level=-2 > height=6 > min_height=-6 > > Rather than this complicated proposal,

Re: [OSM-talk] [Spam?]Re: [Spam?]Re: Underground / hovering buildings

2011-02-16 Thread David Murn
On Thu, 2011-02-17 at 14:04 +1300, Robin Paulson wrote: > On 17 February 2011 12:21, David Murn wrote: > > Ive fixed quite a number of spots where keepright has picked up a river > > and highway on the same layer (=0), generally without a junction node. > > i wonder what would be the consequences