Re: [OSM-talk] Limitations of renderers

2008-05-12 Thread Frederik Ramm
Hi, > So it might be useful to have a renderer that does everything on > request instead of storing large amounts of pregenerated tile images? It's called a WMS server, and I believe Fake Steve C recently had a prototype on his blog. Bye Frederik -- Frederik Ramm ## eMail [EMAIL PROTECTED]

Re: [OSM-talk] Limitations of renderers

2008-05-12 Thread OJ W
So it might be useful to have a renderer that does everything on request instead of storing large amounts of pregenerated tile images? (i.e. so that the server requirements are no longer proportional to the number of map styles that it serves) If that could be made to work, then everyone could cre

Re: [OSM-talk] Limitations of renderers

2008-05-12 Thread Igor Brejc
David Earl wrote: On 12/05/2008 16:30, Steve Chilton wrote: I have been following with interest the thread on tagging and rendering, and would like to make a slight jump to comment on the inherent limitations for rendering the results. You're quite right of course, but e

Re: [OSM-talk] Limitations of renderers

2008-05-12 Thread David Earl
On 12/05/2008 16:30, Steve Chilton wrote: > I have been following with interest the thread on tagging and rendering, > and would like to make a slight jump to comment on the inherent > limitations for rendering the results. You're quite right of course, but equally there are other reasons to dist

[OSM-talk] Limitations of renderers

2008-05-12 Thread Steve Chilton
I have been following with interest the thread on tagging and rendering, and would like to make a slight jump to comment on the inherent limitations for rendering the results. Whilst I do not wish to stifle the use of a wide-ranging tag-set, and applaud the attempts by folk to get agreement on tra