Ben Laenen wrote:
> What about routes that don't follow roads? I've been on walking routes
> that send you straight through a grass field, or through a lot of trees
> with no visible path, just marks on the trees.
>
> Greetings
> Ben
>
>
highway = footway?
Igor
--
http://igorbrejc.net
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On Jun 27, 2008, at 16:55, [EMAIL PROTECTED] wrote:
>>>
>>> a) Get the user to click each way in turn on the slippy map. Each
>>> way
>>> then
>>> gets highlighted (possible via OpenLayers Vector layer). When
>>> finished,
>>> user clicks "Done" and can add any further comments. This should be
On Friday 27 June 2008, Nick Whitelegg wrote:
> a) Get the user to click each way in turn on the slippy map. Each way
> then gets highlighted (possible via OpenLayers Vector layer). When
> finished, user clicks "Done" and can add any further comments. This
> should be fairly easy to implement - and
At 03:57 PM 6/27/2008, Nick Whitelegg wrote:
>Hello everyone,
>
>Richard's comments the other day have got me strongly interested in
>implementing tightly-bound (to OSM ways) walking routes in Freemap. There
>are a couple of UI ways in which this could be implemented:
>
>a) Get the user to click ea
>> a) Get the user to click each way in turn on the slippy map. Each way
>> then
>> gets highlighted (possible via OpenLayers Vector layer). When finished,
>> user clicks "Done" and can add any further comments. This should be
>> fairly
>> easy to implement - and some of the code (detecting the cl
Nick Whitelegg wrote:
> Richard's comments the other day have got me strongly interested in
> implementing tightly-bound (to OSM ways) walking routes in Freemap. There
> are a couple of UI ways in which this could be implemented:
This would be a great thing to have. However it doesn't have to be
Hello everyone,
Richard's comments the other day have got me strongly interested in
implementing tightly-bound (to OSM ways) walking routes in Freemap. There
are a couple of UI ways in which this could be implemented:
a) Get the user to click each way in turn on the slippy map. Each way then
g
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