Re: [OSM-talk] icon for veterinary (was: no rendering of amenity=veterinary)

2010-01-12 Thread John Smith
2010/1/13 Daniel Neugebauer : > I think re-rendering all tiles that have vets in it will take some time - > first, the new icon must be deployed to the generating servers, then they need > to be re-rendered. If it's changed later on there might be different icons for > vets until all affected tiles

Re: [OSM-talk] icon for veterinary (was: no rendering of amenity=veterinary)

2010-01-12 Thread Daniel Neugebauer
I think re-rendering all tiles that have vets in it will take some time - first, the new icon must be deployed to the generating servers, then they need to be re-rendered. If it's changed later on there might be different icons for vets until all affected tiles are re-rendered a second time. I d

Re: [OSM-talk] icon for veterinary (was: no rendering of amenity=veterinary)

2010-01-11 Thread Steve Bennett
On Tue, Jan 12, 2010 at 1:13 AM, Daniel Neugebauer wrote: > 1. Am I free to choose any other icon at my own decision or should I open a >   draft/RFC/vote in the wiki (or elsewhere) and post a few alternative icons? >   This is not about necessity but about organizational stuff since there was >  

[OSM-talk] icon for veterinary (was: no rendering of amenity=veterinary)

2010-01-11 Thread Daniel Neugebauer
Hi again! I didn't expect that my previous question would make such a great fuss. Since I now volunteered for implementing an icon for amenity=veterinary, I couldn't get my mind off the icon itself today. The approved proposal - which I now know should not have any direct influence on the rend