Re: [OSM-talk] it's not a fake, but "it's complicated" - fake building for several shops inside one building

2020-02-05 Thread Mateusz Konieczny via talk
5 Feb 2020, 21:06 by marc_marc_...@hotmail.com: > Hello, > >> I've now moved to tagging as many of them them as 'fixme' >> > > nice to highlight the issue. > but why not fixing it ? > In case of systematic mass edit, (especially by paid mappers) it may take unreasonable effort to fix it. And

Re: [OSM-talk] it's not a fake, but "it's complicated" - fake building for several shops inside one building

2020-02-05 Thread Andy Townsend
On 05/02/2020 20:06, marc marc wrote: nice to highlight the issue. but why not fixing it ? part of the reason for that was described a decade ago by Andy Allan: https://blog.gravitystorm.co.uk/2009/11/10/the-pottery-club/ That was talking about imports, but "poor commercial mapping in the

Re: [OSM-talk] it's not a fake, but "it's complicated" - fake building for several shops inside one building

2020-02-05 Thread Dave F via talk
On 05/02/2020 20:06, marc marc wrote: Hello, I've now moved to tagging as many of them them as 'fixme' nice to highlight the issue. but why not fixing it ? As stated previously, it's not the responsibility of the person spotting errors to fix it, especially if it's been performed

Re: [OSM-talk] it's not a fake, but "it's complicated" - fake building for several shops inside one building

2020-02-05 Thread marc marc
Hello, > I've now moved to tagging as many of them them as 'fixme' nice to highlight the issue. but why not fixing it ? remove the building tag for every fake building object, add the building on the whole outer back. josm contourmerge pluging can do that easily. or, of course, contact DWG if