On Fri, May 13, 2011 at 3:48 PM, John Smith wrote:
> On 13 May 2011 15:38, Steve Bennett wrote:
>> On Fri, May 13, 2011 at 1:24 PM, John Smith
>> wrote:
>>> That's before you consider the resolution, it's so high that railway
>>> lines and switching tracks are mapped so accurately people were
>
On 13 May 2011 15:38, Steve Bennett wrote:
> On Fri, May 13, 2011 at 1:24 PM, John Smith wrote:
>> That's before you consider the resolution, it's so high that railway
>> lines and switching tracks are mapped so accurately people were
>> suggesting to those that make train games they could use OS
On Fri, May 13, 2011 at 1:24 PM, John Smith wrote:
> That's before you consider the resolution, it's so high that railway
> lines and switching tracks are mapped so accurately people were
> suggesting to those that make train games they could use OSM data as
> the basis of their track data for mor
On 13 May 2011 13:14, Steve Bennett wrote:
> You're not serious. Nearmap is the best resource OSM has ever had in
> Australia. For every kilometre of road where Nearmap shows something
> contradicted by more recent surveys, there are probably 100+
> kilometres of roads that no one could ever have
On Wed, May 11, 2011 at 8:00 PM, Nick Hocking wrote:
> A nearmapper has decided that badly out-of-date nearmap imagery was
> more authorative than my GPS traces (taken last weekend) and has
> "completed" a road that is not there any longer. It has been
> completely grassed over so that cars can no
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