On Thu, 2010-09-02 at 07:49 -0500, Tyler Gunn wrote:

> Well, it DOES look really nice to see it on my GPS. :)  Makes it look a
> lot more interesting that just driving through big areas where there's just
> a straight line and nothing else. :)  
> My only thought for merging the areas is that it eliminates the lines at
> the borders of the NTS tiles.  I guess it's such a minor thing it's not
> really worth spending the time to clean it up at this point. 
> 

One option would be to split the outer way, and share an edge between
the two multipolygons.  This is quite a bit more work but makes it
easier to detect adjacency.  A renderer could be designed to not
render lines where two wooded polygons are adjacent by simply checking
if a way is part of more than one wooded multipolygon, but the
individual multipolygons would still be manageable.

-- 
Kevin Michael Smith <smit...@draconic.ca>

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