Vi segnalo questo progetto, un renderer vettoriale di dati OSM, focalizzato
al momento sugli incroci e quantità di lanes.
http://abstreet.s3-website.us-east-2.amazonaws.com/osm_demo/

Ciao
Martin

---------- Forwarded message ---------
Von: Dustin Carlino <dabreegs...@gmail.com>
Date: Mo., 2. Nov. 2020 um 00:59 Uhr
Subject: [OSM-talk] New native/web OSM renderer based on A/B Street
To: <t...@openstreetmap.org>


Hi,

Demo: http://abstreet.s3-website.us-east-2.amazonaws.com/osm_demo/
Connect 2020 talk: https://www.youtube.com/watch?v=JUN5GWfb4Qo

I've been working on https://abstreet.org, a traffic simulation game built
from OSM data, designed for cycling and public transit advocacy. A/B Street
renders individual lanes, infers geometry for intersections, models turn
lanes and restrictions, and infers lots of detail for traffic signal timing
and parking lot capacity. Recently I split out an OSM viewer just to show
off these details, letting you do quick visual Q/A on things like lane
tagging. The viewer runs on web (via WebAssembly and WebGL) and natively
(Mac, Windows, and Linux via OpenGL). As a disclaimer, changing maps is
much clunkier on the web than native, but I'm working on it.

One key difference from most slippy maps is that this viewer downloads a
single file per region (scoped right now to the core of a city, but the
boundary is configurable). You can't pan over to anywhere in the world, but
once you've loaded a map, everything should be extremely fast -- moving
around, zooming, querying tags on objects. I've imported a few places from
bbike, and I can add or adjust the boundary of anywhere you like. See
https://dabreegster.github.io/abstreet/howto/new_city.html or reply here
with a link to a geojson.io file.

I have a few asks of y'all:

1) What should this viewer do to add value to the community? I'm not
looking into making a general purpose renderer, more like an array of small
renderers specialized for purposes like Q/A on lanes, exploring POIs, etc.
2) Do you have any other use cases or ideas how to use things like the road
geometry?
3) Are you interested in developing anything from this? If so, I'd like to
work with you to design an appropriate API for consuming the internal map
format.
4) If you're interested in the core mission of A/B Street, I'd love
collaborators for things like
https://github.com/dabreegster/abstreet/issues/372 (modeling public transit
better).

Thanks!
-Dustin
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