Re: [talk-ph] Variable zoom level visibility

2009-07-24 Thread Jim Morgan
Ed Garcia wrote, On Friday, 24 July, 2009 08:38 AM: > Eugene, you got my point exactly on what I wish the renderers will do > about low density POIs in an area. As I understand it, it would theoretically be possible to write/configure your own rules file for a renderer to display exactly what y

Re: [talk-ph] Variable zoom level visibility

2009-07-23 Thread Ed Garcia
Thanks Eugene and Michael for your replies, I understand about staying away from manipulating the zoom properties. I agree. Eugene, you got my point exactly on what I wish the renderers will do about low density POIs in an area. You say they can do this anyway for AOIs, I hope they will adapt t

Re: [talk-ph] Variable zoom level visibility

2009-07-23 Thread Eugene Alvin Villar
Hi Ed, It is usually not appropriate to add tags or to adjust the data to fix rendering problems. This is the problem of the renderer tool itself and not of the data. In this case, the renderer should be able to recognize that there are only two POIs in an area and so should show them in lower zoo

Re: [talk-ph] Variable zoom level visibility

2009-07-22 Thread Michael Cole
On Thursday 23 July 2009 10:27:38 am Ed Garcia wrote: > Hello Guys, > > Is there a way, or is there a tag or property that I can use so that > certain POIs (usually Resorts in my case siempre) can appear at lower zoom > levels instead of just zoom = 17? There are cases kasi na there are only > one

[talk-ph] Variable zoom level visibility

2009-07-22 Thread Ed Garcia
Hello Guys, Is there a way, or is there a tag or property that I can use so that certain POIs (usually Resorts in my case siempre) can appear at lower zoom levels instead of just zoom = 17? There are cases kasi na there are only one or two resorts in a long stretch of beach. When zoomed out (to