I've been normally mapping slip lanes as '_link' highways at intersections
since the beginning. However, as most fellow US mappers know, they almost
never have 'speed limits' posted for them, and that seems to help cause
problems in some routing programs when they give those slip lanes a speed
> On Jul 27, 2015, at 8:58 AM, James Mast wrote:
>
> I've been normally mapping slip lanes as '_link' highways at intersections
> since the beginning. However, as most fellow US mappers know, they almost
> never have 'speed limits' posted for them, and that seems to help cause
> problems in
In reality there is only one set of stop lights there, correct? In other
words, if one were headed south on McKnight Road turning east on Seibert,
one would not have to stop (assuming red lights) three different times.
1) A routing engine should have some heuristics to interpret the three (in
this
2) There should be some cost in a routing engine for making a u-turn so
as to discourage such routes even if there was an extra set of signals.
Making a u-turn does take time (one can not go from the posted speed
limit in one direction to the posted speed limit in the other direction
instantly)
[1] - (MapQuest routing, OSMAnd suggestion in [2] link) -
https://www.openstreetmap.org/directions?engine=mapquest_car&route=40.53204%2C-80.01073%3B40.53002%2C-80.00614
[2] - https://groups.google.com/forum/#!topic/osmand/XJ-HVOHhKEM
[3] - https://github.com/osmandapp/Osmand/issues/1501
> On Jul 27, 2015, at 6:41 PM, David Wisbey wrote:
>
> This issue reminds me of something I saw a lot of recently on OSM
> in Fort Collins, Colorado. I get the impression that the mapper who
> did this editing did it as a way to avoid the problem(s) mentioned
> regarding routing. When I first
I personally see no problem with adding 'nodes' where the stop lines are so
that another mapper in the future can add, say,
'highway:traffic_signals=stop_line' or something similar once we nail down how
to 'link' all traffic lights in an intersection and come up with a proper
tagging scheme tha
Well, the problem here is, that even though OSMAnd says 'make a U-Turn',
vshcherb says the following about it:
>
Technically this is not U-Turn, cause it goes to another OSM way.
U-Turn when you get back to the same road, because most of the roads are
drawn as 2 ways, that's why U-Turn is
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