Re: [Talk-us] buggy buildings in Maryland

2018-08-29 Thread Ben Discoe
+1 to Elliot Plack's proposal to use Simplify to remove the redundant nodes from the poor quality imported buildings. In fact, I did this myself for another massive import: User "jumbanho" imported buildings for the large city of Raleigh, NC back in January 2010. There were lots of degenerate

Re: [Talk-us] buggy buildings in Maryland

2018-08-20 Thread Elliott Plack
Here's a potential fix: use the SimplifyArea JOSM Plugin. https://wiki.openstreetmap.org/wiki/JOSM/Plugins/SimplifyArea The plugin is built for fixing over-noded and buggy imports. As a test, I downloaded the plugin and then downloaded some of Annapolis sailor's buildings. This building should

Re: [Talk-us] buggy buildings in Maryland

2018-08-16 Thread Frederik Ramm
Hi, On 08/16/2018 08:08 PM, Elliott Plack wrote: > I'd say go ahead and remove the extraneous nodes This has now been done. > and also any buildings > that are either version 0 or do not have any new tags (like names or > addresses) It appears that of the 177,151 buildings still there, only

Re: [Talk-us] buggy buildings in Maryland

2018-08-16 Thread Elliott Plack
Thanks for bringing this up, Frederik. I reached out to the user in a changeset and a mail thread (links below) and was under the impression that they would fix the problem. Was that really two years ago? https://www.openstreetmap.org/changeset/41375854 - changeset

[Talk-us] buggy buildings in Maryland

2018-08-16 Thread Frederik Ramm
Hi, over the last 2 years, DWG has had a three different complaints about a buggy building import that has been run on and off by the user "annapolissailor". The import was problematic in many ways, most obviously because huge batches of un-used nodes were uploaded and later it was attempted to