unwind(8): don't try all authorities on validation errors

2021-05-08 Thread Florian Obser
When libunbound encounters a validation error it retries up to 5 times, going through all the authoritative servers. In general I find that a bit silly. Sure, it might help with certain operator errors when signing a zone, but in my experience the oopsie just spreads like wildfire via XFR to all

Attempt to fix phantasia(6) game files

2021-05-08 Thread trondd
Phantasia was one of the games broken by removal of setgid. But it has another problem that led me to start rummaging around in the code. The games set in the releases includes pre-generated world files which get installed when you upgrade the OS which overwrite any existing game files. So upgrad

Re: macppc bsd.mp pmap's hash lock

2021-05-08 Thread Mark Kettenis
> Date: Thu, 6 May 2021 23:11:30 -0400 > From: George Koehler > > Hello tech list, > > If you have a macppc with more than one cpu, I would like you to try > this diff in the GENERIC.MP kernel. I am running it on a dual G5 > (without radeondrm and not running X). I don't know whether I want to

Re: emutls and dlopen(3) problem - Re: patch: make ld.so aware of pthread_key_create destructor - Re: multimedia/mpv debug vo=gpu crash on exit

2021-05-08 Thread Mark Kettenis
> Date: Sat, 8 May 2021 13:42:40 +0200 > From: Sebastien Marie > > On Thu, May 06, 2021 at 09:32:28AM +0200, Sebastien Marie wrote: > > Hi, > > > > Anindya, did a good analysis of the problem with mpv using gpu video > > output backend (it is using EGL and mesa if I correctly followed). > > > >

emutls and dlopen(3) problem - Re: patch: make ld.so aware of pthread_key_create destructor - Re: multimedia/mpv debug vo=gpu crash on exit

2021-05-08 Thread Sebastien Marie
On Thu, May 06, 2021 at 09:32:28AM +0200, Sebastien Marie wrote: > Hi, > > Anindya, did a good analysis of the problem with mpv using gpu video > output backend (it is using EGL and mesa if I correctly followed). > > > For people not reading ports@ here a resume: the destructor function > used i

Re: ksh: fix input handling for 4 byte UTF-8 sequences

2021-05-08 Thread Sören Tempel
Ping. Sören Tempel wrote: > Hello, > > Currently, ksh does not correctly calculate the length of 4 byte UTF-8 > sequences in emacs input mode. For demonstration purposes try inputting > an emoji (e.g. U+1F421) at your shell prompt. These 4 byte sequences can > be identified by checking if the fi

Re: patch: make ld.so aware of pthread_key_create destructor - Re: multimedia/mpv debug vo=gpu crash on exit

2021-05-08 Thread Anindya Mukherjee
On Sat, May 08, 2021 at 07:26:32AM +0200, Sebastien Marie wrote: > On Thu, May 06, 2021 at 06:23:08PM -0700, Anindya Mukherjee wrote: > > On Thu, May 06, 2021 at 08:00:56AM -0600, Todd C. Miller wrote: > > > On Thu, 06 May 2021 09:32:28 +0200, Sebastien Marie wrote: > > > > > > > We already take c