I understand there are some limitations in how the current 3d model
generation works in therion, particularly in 'vertical' cave. I would
like to try and understand how the current 3d engine/algorithm works so
we can make best use of it to produce a good 3d model (ideally for .dxf
output to 3ds
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gt; ___
> Therion mailing list
> Therion at speleo.sk
> http://mailman.speleo.sk/mailman/listinfo/therion
>
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ime consuming. Is there a better way, perhaps through
> some function of Therion with which I am unfamiliar? Thanks for any ideas.
>
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