>Maybe there is a possibility that I can construct a cave where the proximity
>of openings/entrances and passage curves will cause it to construct the
>passage on the wrong side of a line. And in such a case, the solution would be
>to make invisible walls. Interesting. I will probably randomly b
> By convention it doubles as a way to determine
> the interior of an object (rock, passage) or the free-space side of
> the line.
Thank you!
This seems to have sealed the idea in my head. It's a convention because
it matters with some ornamentations. And it almost always makes sense
Tarquin
I think Martin is right. And your example illustrates it well.
Your drawing shows two scraps, the red scrap should have a line at the pit of
-outline out. The green scrap should have a line at the pit of -outline out.
Outline in or outline none has no place in this example. Whether
11. 12. 2019 v 16:59, Tarquin Wilton-Jones via Therion :1. Whether "-outline out" is actually the correct thing to use when thepit line points outwards rather than inwards.2. Why it even matters which way we draw a *wall*, if "outline out"always can pick the "correct" side to fil
Hi Stacho,
see https://github.com/therion/therion/issues/158
I confirm the commit 19eb62409e fixes this.
I closed issue #158 :)
Thank you very much!
Am 2019-12-09 18:32, schrieb Stacho Mudrak:
After investigation, I realized that even if OpenGL context is created
for pixmap rendering, printin
> You may not specify attribute -outline in case of pit.
Why not? It is perfectly normal for a passage to end at a pit, and that
pit therefore becomes a line that terminates a passage.
I have attached a hand drawn example of how this would appear normally
on a plan view (at least, this is how it
Hi all,
Feeling like a beginner here with a very simple question, but oh well...
"-outline out" is for outer walls
"-outline in" is for pillars in the middle of a passage
When a wall line is drawn in the wrong direction, you hit "reverse" to
make the little tick point inwards. Easy.
Until you h