[Therion] Surveying Maze Caves

2006-12-02 Thread Martin Sluka
On 2.12.2006, at 16:19, Jonathan Prouty wrote: > Hello all, > > I very much appreciate all of the advice that you have given on > this project. I have already changed my plans a great bit as a > result. I'm sure that the product will be much better and come > around sooner because of this.

[Therion] Surveying Maze Caves

2006-12-02 Thread Wolfgang Zillig
Jonathan Prouty schrieb: > Hello all, > > I very much appreciate all of the advice that you have given on this > project. I have already changed my plans a great bit as a result. I'm > sure that the product will be much better and come around sooner > because of this. > > One quick question: >

[Therion] Surveying Maze Caves

2006-12-02 Thread Jonathan Prouty
Hello all, I very much appreciate all of the advice that you have given on this project. I have already changed my plans a great bit as a result. I'm sure that the product will be much better and come around sooner because of this. One quick question: What do you think about quickly generating a

[Therion] Surveying Maze Caves

2006-12-01 Thread Martin Sluka
Very precious system for surveying of complicated systems use CUCC group in Austria - check http://cucc.survex.com/expo/smkridge/ 204/204.html for examples. Their system of evidence of unexplored continuations is very inspirational. Just to add it to therion :) Martin

[Therion] Surveying Maze Caves

2006-12-01 Thread Martin Sluka
On 25.11.2006, at 17:56, Jonathan Prouty wrote: > Any advice would be greatly appreciated. One more thing: usually you need to draw several subtypes of line wall - bedrock, blocks, presumed, etc. There is not the best way how to do it if you start with new line each time the subtype of

[Therion] Surveying Maze Caves

2006-11-26 Thread Martin Sluka
Hi Johny, there are several tricks for very mazy caves: 1. make short scraps 2. try not to join scraps where passages are joining 3. join named lines (with ID) 4. you may join not only ends of lines. You may use any line point of any object not only wall. If a passage begins among blocks

[Therion] Surveying Maze Caves

2006-11-26 Thread Eric Madelaine, INRIA
Martin Sluka a écrit : >I'll write you later today, check the map of Cachtice cave - it is >very complex cave too. http://cachtice.speleo.sk > > Sorry, Martin, I have found no cave maps from this page... Do you have the full map of Cachtice cave available in therion ? Eric.

[Therion] Surveying Maze Caves

2006-11-26 Thread Martin Sluka
I'll write you later today, check the map of Cachtice cave - it is very complex cave too. http://cachtice.speleo.sk m. On 25.11.2006, at 17:56, Jonathan Prouty wrote: > Hello all, > I have a question regarding surveying (and mapping) extremely mazy > multi-level caves. There is a cave near