A trick I use is to define a pair of made up fixed stations at a higher and
lower altitude than my cave, then define a scrap containing both stations
as points. Include this scrap to force the colour range to cover this
altitude range. If you make the lower point lower than your cave then your
+++ Henry_Bennett at Dell.com [2015-12-10 12:39 +]:
> Hi,
>
> âcolor map-fg altitudeâ will color the map passage by scrap according to
> its
> relative elevation and works well.
>
> Iâd like to customise the color pallete to avoid the blue on blue I get for
> river cave. Iâve
Hi,
"color map-fg altitude" will color the map passage by scrap according to its
relative elevation and works well.
I'd like to customise the color pallete to avoid the blue on blue I get for
river cave. I've modified the water in the example below to be blue too.
Anyone know where the