[Therion] xtherion trace line, convert to curve

2012-06-10 Thread Sluka Martin
Example of Stacho's tracing of contours. Original RGB map scan (72 dpi) was oversized to 360 dpi (less dpi could be enough) and converted to greyscale by Channel Mixer (R -max, G +max, B +max, Monochrome checked) both in Photoshop or GIPM. One should play with Constant in Photoshop or with histo

[Therion] xtherion trace line, convert to curve

2012-06-08 Thread Bruce
>> Generally it does between 0 and 5 extra points then stops, sometimes with the last point at an acute angle to the general trend of the line. >what about manually edit line points and press "Continue tracing"? Sometimes that worked for me. Unless there is a 'trick' it seems easier to just draw

[Therion] xtherion trace line, convert to curve

2012-06-08 Thread Bruce
reasonably fat well lined drawings? (your example line looks about 4-5 pixels wide) Bruce _ From: therion-bounces at speleo.sk [mailto:therion-boun...@speleo.sk] On Behalf Of Stacho Mudrak Sent: Thursday, 7 June 2012 10:55 p.m. To: List for Therion users Subject: Re: [Therion] xthe

[Therion] xtherion trace line, convert to curve

2012-06-08 Thread Sluka Martin
On 8.6.2012, at 0:18, Bruce wrote: >>> Generally it does between 0 and 5 extra points then stops, sometimes with > the last point at an acute angle to the general trend of the line. > >> what about manually edit line points and press "Continue tracing"? > > Sometimes that worked for me. Unless

[Therion] xtherion trace line, convert to curve

2012-06-08 Thread Stacho Mudrak
It worked well to digitize contours on a topographical map - the reason why I wrote this code, but for muddy cave sketches, it was completely useless. This was the reason, why I gave it. And I do not think that digitizing pocket-topo sketches is a good idea, when pocket topo is vector already. May

[Therion] xtherion trace line, convert to curve

2012-06-07 Thread Sluka Martin
On 7.6.2012, at 22:50, Bruce wrote: > Generally it does between 0 and 5 extra points then stops, sometimes with the > last point at an acute angle to the general trend of the line. > what about manually edit line points and press "Continue tracing"? m.s. -- next part

[Therion] xtherion trace line, convert to curve

2012-06-07 Thread Thomas Holder
wow, that's a cool feature! I didn't know XTherion can do that. It's true that Inkscape can't do line tracing. It has a "trace bitmap" feature (based on potrace) which does trace filled shapes, but this is pretty useless for tracing cave drawings. Cheers, Thomas Stacho Mudrak wrote, On 06/0

[Therion] xtherion trace line, convert to curve

2012-06-07 Thread Sluka Martin
On 7.6.2012, at 12:54, Stacho Mudrak wrote: > P.S. Ad Inkscape - I have been playing a lot with raster -> vector features > of Inkscape, but ended with programming my own digitalization tool in > xtherion. Inkscape was not designed to be used this way. Way? You may use it exactly as xtherion.

[Therion] xtherion trace line, convert to curve

2012-06-07 Thread Stacho Mudrak
I am afraid, there are no instructions :( I needed it to convert raster surface contours to vector data, to be able to generate 3D model. You need to load a background image. Then - on a raster line - add firt two points of line, their distance defines tracing step. Like this: [image: Inline ima

[Therion] xtherion trace line, convert to curve

2012-06-07 Thread Bruce
Are there any instructions regarding Xtherion's 'trace line' and 'convert to curve' line editing features? I expect there are - just cannot find them. The 'convert to curve' seems to take a line with straight segments and converts it to a smooth curve, so perhaps not so complicated. I have not

[Therion] xtherion trace line, convert to curve

2012-06-07 Thread Sluka Martin
On 7.6.2012, at 2:42, Bruce wrote: > The ‘convert to curve’ seems to take a line with straight segments and > converts it to a smooth curve, so perhaps not so complicated. > Inkscape m.