[tw] Re: Displaying text conditionally like in Twine

2012-07-05 Thread Sonda
> > >As you found out, Twine uses several plugins to get things going. It > >would be needed, to add all of them to a "vanilla" TW, to get the same > >behaviour. IMO interactive stories are quite complex. So the Twine > >program abstracts this complexity away and exports to TW. > Yes, I see th

[tw] Re: Displaying text conditionally like in Twine

2012-07-04 Thread PMario
On Jul 4, 11:51 am, Sonda wrote: > Twine makes use of macros called <>, <>, <> in order to do > so, but they obviously don't work in TW. > The document "conditional_story" is what you get if you try to import the > Twine-generated file in TW. As you found out, Twine uses several plugins to get thi

[tw] Re: Displaying text conditionally like in Twine

2012-07-04 Thread Sonda
Thank you, I didn't know that method, but what I'd like to achieve is slightly different: as shown in the attached document "conditional_story_jonah", you get (or don't get) to see a tiddler depending on which tiddlers you visited before. Twine makes use of macros called <>, <>, <> in order to d

[tw] Re: Displaying text conditionally like in Twine

2012-07-03 Thread TonyM
See recent https://groups.google.com/forum/#!topic/tiddlywiki/SEIPnAVxRA0 On Friday, 29 June 2012 20:50:00 UTC+10, Sonda wrote: > > Hi, i'm new here and firstly I'd like to give to the community a huge > THANKS for developing such a wonderful tool. > > Recently I've been impressed by Twine's poss