Michael Matz wrote:
Hi again,
On Thu, 31 May 2018, Michael Matz wrote:
I can't find a test which reproduces a problem with current mob branch.
FWIW, I tried your raylib on x86-64 linux with the mob branch of TCC.
The problem doesn't reproduce for examples/textures_rectangle, also not
when
Hi Michael,
Thanks for taking the time to review this issue and excuse me for the lack
of information. I was using latest tcc mob branch, compiled with mingw-w64
32bit compiler on a Windows 10 32bit (generating tcc 32bit) and later used
on a Windows 10 Pro 64bit to compile raylib and the example.
Hi again,
On Thu, 31 May 2018, Michael Matz wrote:
I can't find a test which reproduces a problem with current mob branch.
FWIW, I tried your raylib on x86-64 linux with the mob branch of TCC. The
problem doesn't reproduce for examples/textures_rectangle, also not when
going back to raylib
Hello,
On Mon, 28 May 2018, Ray wrote:
Just found an issue when compiling with TCC, it seems that TCC is not
casting some int values correctly to float when dividing, I mean:
Which version of TCC? (mob branch or anything else?)
Following code fails on calculating correct float coordinates:
Hi TinyCC devs,
Just found an issue when compiling with TCC, it seems that TCC is not
casting some int values correctly to float when dividing, I mean:
Following code fails on calculating correct float coordinates:
// sourceRec.x, sourceRec.y are floats
// texture.width, texture.height are int
r