Seems this has been fixed already, at least i can not reproduce.
Please comment if you still can.
** Changed in: unity8 (Ubuntu)
Assignee: Andrea Cimitan (cimi) => (unassigned)
** Changed in: unity8 (Ubuntu)
Status: In Progress => Incomplete
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** Summary changed:
- changing volume with mediaplayer playing pauses the video
+ Synchronous sound notifications pause video
** Package changed: indicator-sound (Ubuntu) => unity8 (Ubuntu)
** No longer affects: indicator-sound
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** Changed in: unity8 (Ubuntu)
Status: New => Confirmed
** Changed in: unity8 (Ubuntu)
Importance: Undecided => Critical
** Tags added: rtm14
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changing this to high as I disagree this is critical given where we are
at & how we're interpreting critical, but recommend asking JoeO what he
thinks.
also, there are 2 bugs here per a quick irc chat
1) short term, unity8 should use the "alert" role when playing sound for vol
change - this will
** Changed in: media-hub
Status: New => Invalid
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https://bugs.launchpad.net/bugs/1378920
Title:
Synchronous sound notifications pause video
Status in
The ideal here is changing the indicator to give us a hint about the
current active role, and only play the notification sound when the
active role is 'alert'.
We shouldn't play any audio notification when changing sound for
multimedia/alarm, as that is really annoying (imagine yourself
increasing
Going to change this bug into "use the alert role" bug. Basically the
sounds coming out of unity8 notification today are using the default
role, multimedia, which media-hub interprets as another stream so it
pauses the audio. Instead unity8 should be using the alert role. That
way the video won't p
** Changed in: unity8 (Ubuntu)
Status: Confirmed => Triaged
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https://bugs.launchpad.net/bugs/1378920
Title:
Synchronous sound notifications pause video
Can anyone please point to *how* we should change the role?
Also, currently it's the telephony stack that plays the incoming call
and message sound. Since snap-decisions can play sounds now, should
they? Would they all be the same role? How would we define whether the
sound is supposed to be loope
This also solves any potential synchronization issues between sound-
playback and notification display.
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Title:
Synchr
I think that notifications should play such sounds, since we now have
the sound-hint support. Thus I agree with saviq, that incoming
call/message jingles should be "offloaded" to notifications to be
played.
Playback in snap-decision type notifications would loop sound-playback
until said notificat
Sprouted bug #1379248 from this.
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https://bugs.launchpad.net/bugs/1378920
Title:
Synchronous sound notifications pause video
Status in “unity8” package in Ub
** Changed in: unity8 (Ubuntu)
Assignee: (unassigned) => Andrea Cimitan (cimi)
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https://bugs.launchpad.net/bugs/1378920
Title:
Synchronous sound notifica
** Branch linked: lp:~cimi/unity8/fix-1378920
** Changed in: unity8 (Ubuntu)
Status: Triaged => In Progress
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Tit
[Expired for unity8 (Ubuntu) because there has been no activity for 60
days.]
** Changed in: unity8 (Ubuntu)
Status: Incomplete => Expired
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