[Touch-packages] [Bug 371897]

2015-11-17 Thread Gilboa Davara
Many thanks. -- You received this bug notification because you are a member of Ubuntu Touch seeded packages, which is subscribed to pulseaudio in Ubuntu. https://bugs.launchpad.net/bugs/371897 Title: Occasional sound drops in Wine via PulseAudio Status in Wine: Fix Released Status in

[Touch-packages] [Bug 371897]

2015-11-13 Thread Alexandre Julliard
Closing bugs fixed in 1.7.55. -- You received this bug notification because you are a member of Ubuntu Touch seeded packages, which is subscribed to pulseaudio in Ubuntu. https://bugs.launchpad.net/bugs/371897 Title: Occasional sound drops in Wine via PulseAudio Status in Wine: Fix

[Touch-packages] [Bug 371897]

2015-11-02 Thread Dawid Gan
Thanks a lot! -- You received this bug notification because you are a member of Ubuntu Touch seeded packages, which is subscribed to pulseaudio in Ubuntu. https://bugs.launchpad.net/bugs/371897 Title: Occasional sound drops in Wine via PulseAudio Status in Wine: Fix Released Status in

[Touch-packages] [Bug 371897] Re: Occasional sound drops in Wine via PulseAudio

2015-11-02 Thread Bug Watch Updater
** Changed in: wine Status: Unknown => Fix Released -- You received this bug notification because you are a member of Ubuntu Touch seeded packages, which is subscribed to pulseaudio in Ubuntu. https://bugs.launchpad.net/bugs/371897 Title: Occasional sound drops in Wine via PulseAudio

[Touch-packages] [Bug 371897]

2015-11-02 Thread Austin English
Maarten's initial patches (+ fixes by Andrew et al) are now in Wine: https://source.winehq.org/git/wine.git/commitdiff/3fe0c08992db43155677f02ec0cca423b9278f89 https://source.winehq.org/git/wine.git/commitdiff/84d1de17ebe381772880d3785af25a869205ea15

[Touch-packages] [Bug 371897]

2015-11-02 Thread Sebastian Lackner
Closing this bug was probably a bit rushed, to quote Andrews comment on wine-devel: """After those five, there are three more patches to implement missing critical interfaces (volume, session, and marshalling).""" I would assume the current state is not fully functional enough to actually use

[Touch-packages] [Bug 371897]

2015-11-02 Thread Sorceror
(In reply to Sebastian Lackner from comment #428) > Closing this bug was probably a bit rushed, to quote Andrews comment on > wine-devel: > > """After those five, there are three more patches to implement missing > critical interfaces (volume, session, and marshalling).""" > > I would assume the

[Touch-packages] [Bug 371897] Re: Occasional sound drops in Wine via PulseAudio

2015-09-28 Thread Bug Watch Updater
** Changed in: wine Status: Confirmed => Unknown -- You received this bug notification because you are a member of Ubuntu Touch seeded packages, which is subscribed to pulseaudio in Ubuntu. https://bugs.launchpad.net/bugs/371897 Title: Occasional sound drops in Wine via PulseAudio

[Touch-packages] [Bug 371897]

2015-06-15 Thread Chris Y.
I use a Behringer Xenyx302 USB sound mixer as my sound device, which works great with Pulseaudio but not with Wine. I mainly use wine-staging now thanks to the built-in PulseAudio driver. I'd love to see this adopted into Wine. -- You received this bug notification because you are a member of

[Touch-packages] [Bug 371897]

2015-05-31 Thread Cheako+winehq
SDL would work great, if wine was an emulator. I can't see how adding in another layer of abstraction would help. From what I understand the SDL portion(backend selection) is implemented as built-in dlls. Switching to SDL now causes problems with current configuration. This bug is open because

[Touch-packages] [Bug 371897] Re: Occasional sound drops in Wine via PulseAudio

2015-05-31 Thread Bug Watch Updater
** Bug watch added: freedesktop.org Bugzilla #66962 https://bugs.freedesktop.org/show_bug.cgi?id=66962 -- You received this bug notification because you are a member of Ubuntu Touch seeded packages, which is subscribed to pulseaudio in Ubuntu. https://bugs.launchpad.net/bugs/371897 Title:

[Touch-packages] [Bug 371897]

2015-05-31 Thread Cheako+winehq
From what I understand the main blocking reason for this commit is because the following works as a solution: /etc/init.d/pulseaudio stop -- Facepalm -- -- You received this bug notification because you are a member of Ubuntu Touch seeded packages, which is subscribed to pulseaudio in Ubuntu.

[Touch-packages] [Bug 371897]

2015-05-31 Thread Stefaj
Chris Robinson, the author of the main OpenAL implementation on Linux (openal-soft) has tried to handle Wine's audio purely with OpenAL, but ran into problems. I don't remember the details, but there are some things OpenAL does not handle, like MIDI. Please, if you have problems with PulseAudio,

[Touch-packages] [Bug 371897]

2015-05-31 Thread Maurizio Stefano Oliveri
We should all acknowledge that they're not gonna add pulseaudio support, due to reasons that lack any technical relevance (whatever you say, use a plugin for alsa makes any argument used along a *joke*). After all, this project belongs to AJ his crew, so we really can't do anything to force a

[Touch-packages] [Bug 371897]

2015-05-31 Thread Dawid Gan
@Stefan Crackling sounds occurs in every game which I played under Wine. Of course not always. For example: Sims 3, Luxor 1, 2, 3, 4, Croc 2, Fifa 12, Bejeweled 2. I noticed that actually sounds are still playing, but much faster than they should. lspci says: 00:1b.0 Audio device: Intel

[Touch-packages] [Bug 371897]

2015-05-31 Thread rued...@gmail.com
I agree with the sentiment that maybe the wine developers just need to make the wine alsa output play nicer with pulseaudio, and probably modernize it a bit. Another option is to use a multimedia abstraction library for this and some other items (raster/vector rendering, OpenGL instance creation,

[Touch-packages] [Bug 371897]

2015-05-31 Thread Dawid Gan
Wine developers on all places seem to say that winepulse is not needed and that alsa plugin works fine. No, it doesn't work properly. I have a problem with crackling sounds since I started to use pulseaudio (since Ubuntu 13.04 to 14.10 currently). And it's not a problem with distributions

[Touch-packages] [Bug 371897]

2015-05-31 Thread Maurizio Stefano Oliveri
I guess most people know it by now, but I've finally had some time to try it out myself, so... https://github.com/wine-compholio/wine-staging/wiki/Installation Wonder how long it'll take for pulse related patches to get into upstream Wine (if they ever will), but so far this is the closest thing

[Touch-packages] [Bug 371897]

2015-05-31 Thread Andrew Eikum
(In reply to Deve from comment #423) @Stefan Crackling sounds occurs in every game which I played under Wine. Of course not always. For example: Sims 3, Luxor 1, 2, 3, 4, Croc 2, Fifa 12, Bejeweled 2. I noticed that actually sounds are still playing, but much faster than they should. lspci