Many thanks.
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https://bugs.launchpad.net/bugs/371897
Title:
Occasional sound drops in Wine via PulseAudio
Status in Wine:
Fix Released
Status in
Closing bugs fixed in 1.7.55.
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https://bugs.launchpad.net/bugs/371897
Title:
Occasional sound drops in Wine via PulseAudio
Status in Wine:
Fix
Thanks a lot!
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Title:
Occasional sound drops in Wine via PulseAudio
Status in Wine:
Fix Released
Status in
** Changed in: wine
Status: Unknown => Fix Released
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Title:
Occasional sound drops in Wine via PulseAudio
Maarten's initial patches (+ fixes by Andrew et al) are now in Wine:
https://source.winehq.org/git/wine.git/commitdiff/3fe0c08992db43155677f02ec0cca423b9278f89
https://source.winehq.org/git/wine.git/commitdiff/84d1de17ebe381772880d3785af25a869205ea15
Closing this bug was probably a bit rushed, to quote Andrews comment on
wine-devel:
"""After those five, there are three more patches to implement missing
critical interfaces (volume, session, and marshalling)."""
I would assume the current state is not fully functional enough to
actually use
(In reply to Sebastian Lackner from comment #428)
> Closing this bug was probably a bit rushed, to quote Andrews comment on
> wine-devel:
>
> """After those five, there are three more patches to implement missing
> critical interfaces (volume, session, and marshalling)."""
>
> I would assume the
** Changed in: wine
Status: Confirmed => Unknown
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Title:
Occasional sound drops in Wine via PulseAudio
I use a Behringer Xenyx302 USB sound mixer as my sound device, which
works great with Pulseaudio but not with Wine. I mainly use wine-staging
now thanks to the built-in PulseAudio driver. I'd love to see this
adopted into Wine.
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SDL would work great, if wine was an emulator.
I can't see how adding in another layer of abstraction would help. From
what I understand the SDL portion(backend selection) is implemented as
built-in dlls.
Switching to SDL now causes problems with current configuration. This
bug is open because
** Bug watch added: freedesktop.org Bugzilla #66962
https://bugs.freedesktop.org/show_bug.cgi?id=66962
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Title:
From what I understand the main blocking reason for this commit is
because the following works as a solution:
/etc/init.d/pulseaudio stop
-- Facepalm --
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Chris Robinson, the author of the main OpenAL implementation on Linux
(openal-soft) has tried to handle Wine's audio purely with OpenAL, but
ran into problems. I don't remember the details, but there are some
things OpenAL does not handle, like MIDI.
Please, if you have problems with PulseAudio,
We should all acknowledge that they're not gonna add pulseaudio support,
due to reasons that lack any technical relevance (whatever you say, use
a plugin for alsa makes any argument used along a *joke*). After all,
this project belongs to AJ his crew, so we really can't do anything to
force a
@Stefan
Crackling sounds occurs in every game which I played under Wine. Of course not
always. For example: Sims 3, Luxor 1, 2, 3, 4, Croc 2, Fifa 12, Bejeweled 2. I
noticed that actually sounds are still playing, but much faster than they
should.
lspci says:
00:1b.0 Audio device: Intel
I agree with the sentiment that maybe the wine developers just need to
make the wine alsa output play nicer with pulseaudio, and probably
modernize it a bit.
Another option is to use a multimedia abstraction library for this and
some other items (raster/vector rendering, OpenGL instance creation,
Wine developers on all places seem to say that winepulse is not needed
and that alsa plugin works fine. No, it doesn't work properly. I have a
problem with crackling sounds since I started to use pulseaudio (since
Ubuntu 13.04 to 14.10 currently). And it's not a problem with
distributions
I guess most people know it by now, but I've finally had some time to
try it out myself, so...
https://github.com/wine-compholio/wine-staging/wiki/Installation
Wonder how long it'll take for pulse related patches to get into
upstream Wine (if they ever will), but so far this is the closest thing
(In reply to Deve from comment #423)
@Stefan
Crackling sounds occurs in every game which I played under Wine. Of course
not always. For example: Sims 3, Luxor 1, 2, 3, 4, Croc 2, Fifa 12,
Bejeweled 2. I noticed that actually sounds are still playing, but much
faster than they should.
lspci
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