thinking about this a bit more, i can already do the multi .config
thing: if i remove the checked-in generated/ directory, add system and
vendor sub-directories, each containing a .config file, and then run
your "make" twice, with .config a symlink to each real .config file in
turn, and moving the generated directory into the corresponding
sub-directory. then just modify the include path at build time.

what i don't like about this is that it makes me have two .config
files, which i don't really want. getting back to "what does an ideal
solution look like?", i still prefer a way to have a "main"
configuration and then just describe the differences from it. but i
guess i can just make my shell script smart enough to apply a patch
rather than actually use two .config files.

if we go that route, the only useful thing would be a way to run your
"make" in a way that doesn't actually try to build toybox (which will
always fail on the host anyway), instead just stopping after all the
generated/ stuff is done.

On Fri, Jun 30, 2017 at 3:13 PM, enh <e...@google.com> wrote:
> On Fri, Jun 30, 2017 at 12:52 PM, Rob Landley <r...@landley.net> wrote:
>> On 06/30/2017 01:13 AM, enh wrote:
>>> i've mentioned this a few times, but i have a concrete example now.
>>> with treble 
>>> [https://android-developers.googleblog.com/2017/05/here-comes-treble-modular-base-for.html]
>>> there will be a copy of mksh and toybox on the /vendor partition in
>>> addition to the copies on the /system partition. this lets us upgrade
>>> /system's copy at will without worrying about breaking any of the code
>>> on /vendor (because it'll only be allowed to access the /vendor shell
>>> and utilities).
>>>
>>> so far so good. and ideally you'd want them to be the same. but the
>>> functionality and libraries available to /vendor code differ from
>>> /system code. in particular, some of the Android extensions to SELinux
>>> aren't available for /vendor. which basically means getprop -Z and
>>> restorecon can't be built.
>>
>> Which sounds like the "building with the NDK" problem all over again.
>
> yes and no. the NDK problem is fixable within your current system
> (it's just a low priority for me because i'm assuming what we _really_
> want is to be able to build a toybox binary that works as well as
> possible even when run on older devices, and doing that right requires
> NDK work that we're not likely to get to before 2018).
>
> this is more like "what if you needed to build for the NDK and glibc
> in a world where you have to just run the scripts to generate files
> once".
>
>>> short term we could provide dummies in portability.h:
>>>
>>> #if __ANDROID_VENDOR__
>>> static inline int f(...) { error_exit("f unimplemented on /vendor"); }
>>> static inline int g(...) { ... }
>>> #endif
>>>
>>> and then -D__ANDROID_VENDOR__ when we build the /vendor copy.
>>>
>>> but i think it would be better if we just don't have restorecon and getprop 
>>> -Z.
>>>
>>> i can send a patch that makes getprop -Z require a new "has Android
>>> SELinux extensions" configure variable, but there's still no easy way
>>> for me to override stuff in the .config file (which would let me
>>> control both this and the availability of restorecon).
>>
>> I can add a compile time probe, but you're not using my build scripts.
>
> you know this already, but just to be clear for those following along
> at home --- i am using your scripts; i'm just not using them at build
> time. i run them once every time i sync, and then check in the
> resulting generated files.
>
>> I'd also point you at miniconfig
>> (http://landley.net/aboriginal/FAQ.html#dev_miniconfig) but again...
>>
>> (Sigh. I designed infrastructure for this sort of thing.)
>>
>>> if config.h instead of
>>>
>>> #define CFG_RESTORECON 1
>>> #define USE_RESTORECON(...) __VA_ARGS__
>>>
>>> said
>>>
>>> #ifndef CFG_RESTORECON
>>> #define CFG_RESTORECON 1
>>> #endif
>>> #if CFG_RESTORECON == 1
>>> #define USE_RESTORECON(...) __VA_ARGS__
>>> #else
>>> #define USE_RESTORECON(...)
>>> #endif
>>>
>>> and global_union could have
>>>
>>> #if CFG_RESTORECON
>>>         struct restorecon_data restorecon;
>>> #endif
>>>
>>> i could -DCFG_RESTORECON=0 (and not have restorecon.c in the files
>>> list) when building the vendor copy.
>>
>> True. Not an ideal solution. And roughly equivalent to hitting config.h
>> with sed. There's no dependency resolution going on there, so might as
>> well just:
>>
>> sed -E '/ (CFG|USE)_RESTORECON /{s/1$/0/;s/__VA_ARGS__//}' \
>>   generated/config.h
>>
>> But again, not an ideal solution. :)
>>
>>> i have another couple of configurations lurking in the wings too.
>>> they're likely to not have any SELinux, and might want to support
>>> different subsets of commands.
>>
>> Grrr. I thought you could feed a KCONFIG_ALLCONFIG to defconfig, but
>> looking at the kconfig source (copied from 2.6.12 back in the day, I've
>> meant to replace it _forever_) it's only reading it for
>> allno/yes/mod/randomconfig. Sigh.
>>
>> And even if that did work it wouldn't help you because you've
>> snapshotted the generated files.
>
> and because i might be building on a Mac host (don't blame me), even
> if your scripts did let us say "dump the generated stuff in directory
> X" so we could do it as part of the build, that just seems like asking
> for other [Mac portability] problems.
>
>> Right, I need to redo my build so it's something you can actually _use_,
>> and step 1 of that is getting the existing Ninja build to run the
>> Android.mk file you've got. But "apt-get install ninja-build" in Ubuntu
>> 14.04 was followed by:
>>
>>   $ ninja -f Android.mk
>>   ninja: error: Android.mk:17: expected '=', got ':'
>>   LOCAL_PATH := $(call my-dir)
>>              ^ near here
>>
>> Which put it back on the todo list. :)
>>
>> Then again Ubuntu 14.04's "aptitude show ninja-build" says:
>>
>>   Homepage: http://martine.github.com/ninja/
>>
>> Which is 404 (it appears to be ninja-build.org now) so that's possibly a
>> really old version. I should try building it from source...
>
> i doubt you'll get very far without a full AOSP tree. as we transition
> from make to soong, there's a lot of chewing gum and string holding
> everything together.
>
>>> i think previously you've been thinking along the lines of making it
>>> easier to work with multiple generated/ directories, but i'm wondering
>>> whether it might be more convenient to just generate something that
>>> can be overridden up front? (it would certainly be a good fit for my
>>> uses.)
>>
>> Both need to happen, but you've got a use case sitting in front of you
>> right now so let's fix that.
>>
>>> i haven't actually tried this yet, so maybe there's something that
>>> won't work. but if this seems like a reasonable thing to try i can
>>> have a look. i'll probably have a look anyway, because having multiple
>>> copies in the tree or having local #if __ANDROID_VENDOR__ patches seem
>>> like significantly worse choices and i don't want to be without an
>>> alternative when the music stops and we have to sit somewhere...
>>> though dummy implementations is probably the smallest hack if it comes
>>> to it.
>>
>> 90% of my toybox work is on the weekends these days. (Startup $DAYJOB
>> has missed 2 of the last 3 paychecks so I'm currently doing a consulting
>> gig on the side of that, which means my weekdays are pretty thoroughly
>> shot right now. I'm just by fiat saying "weekends are for toybox!" and
>> ignoring 'em both during that).
>>
>> Which means I get 2 days to poke at this now, if you think it's worth
>> trying to fix it up.
>>
>> The current problem seems to be that your build system is using a
>> snapshot of the generated directory checked into your repo, and now you
>> need multiple build contexts with different configurations. We could
>> hack up those saved configs with more #ifdeffery, or hit them with sed,
>> but long-term getting the generated/ stuff generating under your build
>> seems like a better solution? I'd like to at least get _started_ on that.
>
> well, like i said... macOS makes this likely to just be a different headache.
>
> but, yes, if there was a script that i could say "take .config file X
> and write all the generated stuff to directory D", i think we can
> plumb the rest in.
>
>> Which means I probably need to reproduce your build context. I could
>> reinstall AOSP on the big machine (which is nontrivial because if I
>> recall I need to clear off something like 250 gigabytes of disk space,
>> and it currently has 4 gigs free).
>
> i don't think you do. just have two .config files in a regular toybox
> checkout, and be able to build them both.
>
> you can see what i currently have at
> https://android.googlesource.com/platform/external/toybox/+/master/Android.mk
>
> i'll still have to manage multiple lists of files in any multi-config
> world, but that's fine: it just gives every instance motivation to
> minimize unnecessary differences. and realistically i don't see it
> ever being anything other than stuff like "do i have SELinux?", "do i
> have the Android extensions to SELinux?", which is why i think letting
> me -D in my cflags is probably the best for me.
>
> (as i've said, macOS gives me mixed feelings about generating the
> generated files at runtime, plus it feels like that road leads to us
> duplicating more of your infrastructure in our build system [as we
> have to do things like build the C help generator first and so on].)
>
>> But the BIGGER problem is last I poked at that it was a giant monolith
>> that was non-obvious how to focus on individual bits of it. (I had a
>> series of web pages to read about that, and a youtube presentation. It's
>> on the todo list. But those resources were for "M" and we're up to "O"
>> now, so I expect a lot's changed anyway...)
>>
>> Ideally I'd like to reproduce the android build context in an otherwise
>> minimal chroot, but I have no idea how to _start_ going about that.
>> Other than installing, successfully running, and then reverse
>> engineering AOSP.
>>
>> Rob
>
> i did experiment this afternoon with making the getprop -Z
> configuration more specific (that there are Android SELinux
> extensions), and i changed generated/config.h to be more like this:
>
> #ifndef CFG_GETPROP_Z
> #define CFG_GETPROP_Z 1
> #endif
> #if CFG_GETPROP_Z
> #warning with getprop_z
> #define USE_GETPROP_Z(...) __VA_ARGS__
> #else
> #warning without getprop_z
> #define USE_GETPROP_Z(...)
> #endif
>
> the only other thing i had to do (which i did manually because it
> wasn't as obvious how to fix this) was generated/flags.h:
>
> #if CFG_GETPROP_Z
> #define OPTSTR_getprop ">2Z"
> #else
> #define OPTSTR_getprop ">2"
> #endif
>
> unlike config.h and globals.h which are trivial, it wasn't obvious to
> me how to fix mkflags.c.
>
> but with the generated files modified as described, i could just add
> -DCFG_GETPROP_Z=0 in the vendor toybox's cflags and otherwise reuse
> everything.
>
> --
> Elliott Hughes - http://who/enh - http://jessies.org/~enh/
> Android native code/tools questions? Mail me/drop by/add me as a reviewer.



-- 
Elliott Hughes - http://who/enh - http://jessies.org/~enh/
Android native code/tools questions? Mail me/drop by/add me as a reviewer.
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