Sorry for the delayed reply - the list software was "helping" me by not
sending me the list copy. Heh.
* Kent Johnson <[EMAIL PROTECTED]> [2008-02-05 13:43]:
> bob gailer wrote:
>> dirs = [dir for dir in dirs if not dir.startswith(u'.')]
>
> Except to filter the directory list for os.walk() you
> Now I'm curious.
>
> MVC is one of the oldest, best established and well proven design
> patterns going. It first appeared in Smalltalk in the late 1970's and
> has been copied in almost every GUI and Web framework ever since.
> I've used it on virtually(*) every GUI I've ever built(**) to the
>
Christopher Spears wrote:
> I created a file called arrays.py:
>
> #!/usr/bin/python
>
> locations = ["/home/",
> "/office/" ,
> "/basement/" ,
> "/attic/"]
>
> Now I want to add the word "chris" on to each element
> of the locations list, so I wrote another script
> called chris_arrays.py:
>
> #!/
"Christopher Spears" <[EMAIL PROTECTED]> wrote
> from arrays import locations
>
> add_on = "chris"
> new_loc = []
>
> for i in range(len(locations)):
>new_loc.append(locations[i] + add_on)
>
> print new_loc
>
> Is this the most efficient way to do this?
No.
For a start you could use a
"Tiger12506" <[EMAIL PROTECTED]> wrote
> Ah yes... I don't like the Model-View-Controller architecture. That
> the
> major reason why I dislike most information available on C++. This
> is a
> personal issue though. The Model-View-Controller is a very common
> thing, and
> everyone but me would
I created a file called arrays.py:
#!/usr/bin/python
locations = ["/home/",
"/office/" ,
"/basement/" ,
"/attic/"]
Now I want to add the word "chris" on to each element
of the locations list, so I wrote another script
called chris_arrays.py:
#!/usr/bin/python/
from arrays import locations
add
> while 1 < 2:
while 1:
or
while True:
is more common
>x = raw_input()
raw_input() always return a string, no matter what you type in.
>if type(x) != int or x == 11:
type(x) is always
x can never be 11, but can possibly be '11'. (Notice quotes indicating
string instead of integer)
If
> Hmm. Not to me. The second version couples the game state with the
> display. I would rather have
True...
> This is an example of Model-View-Controller architecture (google it).
> Notice that the Game and Display are now reusable (maybe there are both
> GUI and text interfaces to the game, f
On Thu, Feb 14, 2008 at 11:41 AM, Arun Srinivasan
<[EMAIL PROTECTED]> wrote:
>
> On Thu, Feb 14, 2008 at 5:27 AM, bob gailer <[EMAIL PROTECTED]> wrote:
> >
> > Arun Srinivasan wrote:
> > > I'm trying to learn Python, and I decided to try kata 2 from the
> > > CodeKate website. It's basically j
On Thu, Feb 14, 2008 at 5:27 AM, bob gailer <[EMAIL PROTECTED]> wrote:
>
> Arun Srinivasan wrote:
> > I'm trying to learn Python, and I decided to try kata 2 from the
> > CodeKate website. It's basically just a challenge to implement a
> > binary search in different ways.
> >
> > I wrote an implem
Arun Srinivasan wrote:
> I'm trying to learn Python, and I decided to try kata 2 from the
> CodeKate website. It's basically just a challenge to implement a
> binary search in different ways.
>
> I wrote an implementation that works, but I'm confused as to why.
>
> def chop(search_int, sorted_li
"Arun Srinivasan" <[EMAIL PROTECTED]> wrote
> I wrote an implementation that works, but I'm confused as to why.
>
> def chop(search_int, sorted_list):
>if len(sorted_list) == 1 or 2:
|This is not doing what you think it is.
Pythopn sees this as:
if ( len(sorted_list == 1) or 2:
So it eval
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