Hi need to get this program running for school so my teacher said to use the forum etc. Its working fine except its not comparing my guess with the result. im only having trouble with the second half or def update_text_count can you please help find a solution so my program works please. i dont see why it is not.
#Krital #Guess my number game assignment from Tkinter import * import random class Application(Frame): """GUI Application for game difficulty.""" def __init__(self,master): """initialise frame.""" Frame.__init__(self,master) self.grid() self.bttn3_clicks=0 self.create_widgets() #Creating user instruction labels def create_widgets(self): #create widgets for difficulty levels #create description label Label(self, text="Choose your difficalty level" ).grid(row=0,column=0,sticky=W) Label(self, text="Select one:" ).grid(row=1,column=0,sticky=W) #Since only one radio button can be selected, they share one special object that #reflects which of the radio buttons is selected. This object needs to be an instance of the #StringVar class frpm the Tkinter module, which allows a string to be stored and retrieved. #create a variable for game difficulty self.difficulty = StringVar() #Create the Easy radio button Radiobutton(self, text="Easy", variable=self.difficulty, value="easy", command=self.random_number ).grid(row=2, column=0, sticky=W) Radiobutton(self, text="Medium", variable=self.difficulty, value="medium", command=self.random_number ).grid(row=3, column=0, sticky=W) Radiobutton(self, text="Hard", variable=self.difficulty, value="hard", command=self.random_number ).grid(row=4, column=0, sticky=W) self.bttn = Button(self) self.bttn["text"]="Exit" self.bttn["command"]=self.stop self.bttn.grid(row=23,column=1,sticky=W) self.bttn2 = Button(self) self.bttn2["text"]="Reset" self.bttn2["command"]=self.reset self.bttn2.grid(row=23,column=0,sticky=W) #using the Grid layout manager to be specific about the labels placement self.inst_lbl=Label(self,text="Please guess a number.") self.inst_lbl.grid(row=6,column=0,columnspan=2, sticky=W) #Sticky W means the label is forced to the west-or is left justified! #sticky can be N,S,E or W #creating an entry widget to make a guess self.guess=Entry(self) self.guess.grid(row=7,column=0,sticky=W) #self.guess.focus_set() self.bttn3=Button(self,text="Total Goes=0",relief=FLAT,command=self.update_text_count) self.bttn3.grid(row=8,column=0, sticky=W) #create a button to enter the guess self.enter_bttn=Button(self) self.enter_bttn["text"]="Enter" self.enter_bttn["command"]=self.update_text_count self.enter_bttn.grid(row=7,column=1,sticky=W) #Createing the text box to display the user's selection self.message_txt=Text(self,width=40,height=5,wrap=WORD) self.message_txt.grid(row=11,column=0, columnspan=3) def random_number(self): #creating a definition for all the random numbers to be generated in difficulty=self.difficulty.get() if difficulty=="easy": self.number = random.randrange(10)+1 elif difficulty=="medium": self.number = random.randrange(50)+1 else: self.number = random.randrange(100)+1 def update_text_count(self): #Update counter and maximum user guesses self.bttn3_clicks+=1 self.bttn3["text"]="Total Goes= "+str(self.bttn3_clicks) difficulty=self.difficulty.get() if difficulty=="easy": if self.bttn3_clicks > 3: message="You have run out of guesses. The number you wanted was ", self.number if difficulty=="medium": if self.bttn3_clicks > 6: message="You have run out of guesses. The number you wanted was ", self.number if difficulty=="hard": if self.bttn3_clicks > 9: message="You have run out of guesses. The number you wanted was ", self.number #Update text area and display user's game difficulty self.guess = int(self.guess.get())#Having trouble on this line!!! if self.guess>self.number: message=str(self.guess)+" is too High.Guess again" if self.guess<self.number: message=str(self.guess)+" is too low. Guess again" if self.guess==self.number: message=str(self.guess)+" is correct!", "goes= ",self.bttn3_clicks #deleting any text in the text box and inserting the string just created as well as disabling the box self.message_txt.config(state=NORMAL) self.message_txt.delete(0.0, END) self.message_txt.insert(0.0, message) self.message_txt.config(state=DISABLED) def reset(self): #creating definition to reset the game number=0 self.bttn3_clicks=0 self.create_widgets() def stop(self): root.destroy() #wrap the program root=Tk() root.title("~*Guess the Number Game*~") root.geometry("500x400") app=Application(root) root.mainloop() _________________________________________________________________ Advertisement: Senior Management roles paying $80k+ Search now at www.seek.com.au http://a.ninemsn.com.au/b.aspx?URL=http%3A%2F%2Fninemsn%2Eexecutive%2Eseek%2Ecom%2Eau%2F%3Ftracking%3Dsk%3Ahet%3Ase%3Anine%3A0%3Ahot%3Atext&_t=763838044&_r=seek_may07_snrmanagement&_m=EXT _______________________________________________ Tutor maillist - Tutor@python.org http://mail.python.org/mailman/listinfo/tutor