Hello ANKUR,
Just add a timer variable to the plane class. Every time it is
updated, subtract time from the timer. When it hits 0, the bullet can
be fired. Else, it cannot. When the bullet is fired, reset the timer
to a delay value. It's that simple :)
Cheers,
Nathanael Lastname.
--
My Blo
In the last code provided I messed up the Bullet Class Code. Apologies for
that. Below is my code :
import pygame
from pygame.locals import *
import random
import time
pygame.init()
screen=pygame.display.set_mode((640,480),0,24)
pygame.display.set_caption("Hit The Stone")
background=pygame.Surfac
import pygame
from pygame.locals import *
import random
pygame.init()
screen=pygame.display.set_mode((640,480),0,24)
pygame.display.set_caption("Hit The Stone")
background=pygame.Surface(screen.get_size())
background=background.convert()
screen.blit(background,(0,0))
class Plane(pygame.sprite.Spr