Modularity of code is difficult for sure and is kind of an art. To do
it best you will have to read about and implement some of the Design
Patterns. There are many but some of the ones that I have leaned
towards over time are Composition over inheritance, Message Passing
Interfaces, Mediator, and
On 14/01/2016 15:27, James Chapman wrote:
I should have re-read that last reply before hitting send. Apologies
for the poor sentence construction!
Something I forgot to highlight before which might be related to your
initial question.
If you have a file called sound.py which contained a class c
I should have re-read that last reply before hitting send. Apologies
for the poor sentence construction!
Something I forgot to highlight before which might be related to your
initial question.
If you have a file called sound.py which contained a class called
WavFile, if you imported just sound li
May I suggest: https://docs.python.org/2/tutorial/modules.html
In particular:
* https://docs.python.org/2/tutorial/modules.html#the-module-search-path
* https://docs.python.org/2/tutorial/modules.html#packages
Now the next bit of advice is likely to be controversial but I have
good reasons for i
On 14/01/16 03:56, kay Cee wrote:
> I'm looking to make individual modules for each class eg. Ball,
> Paddle,bounds, Game, Physics and Logic.
That's not usually necessary in Python. It's often better
to group several related classes in a single module.
For example your Ball and Paddle and any ot
Recently I've decided to write a pong style game with pygame; however, I can't
seem to modularize the game successfully.
I'm looking to make individual modules for each class eg. Ball, Paddle,bounds,
Game, Physics and Logic.
Used like this :
ball = Ball(), paddle = Paddle() and etc...
In a Game