> My goal is to create a browser controlled text base game ...

>So a few of my starting questions.
> 1 - Is what I have described above possible?

Yes

> 2 - What modules or components will I need?

That depends onthe gane to some extent, I don;t know it.
But for HTML/Web apps you need to decide if the basic cgi module is
good enough or whether you want to use a more sophisticated framework
(like CherryPy say)

Also you will need the database driver for your database (Python can
support a wide variety of databases, I'm not sure which you have in mind)

Then you might find uses for the random module, or maybe the math one.
It just depends on how sophisticated the game is.

The best thing is
a) get an understanding of Python itself
b) try producing a console based version of your game
c) port it to the web.

At each stage when you find a specific problem send us a mail message
with the question, any code that reproduces it and any error messages.

> 3 - Is there a book or reference tutorial to help me gain the knowledge 
> needed?

Check out the Python web site. \Depending on whether you have programmed
in any other language or not will deternine which tutoriakl suits you best.
If you are a complete beginner you might find mine useful(see .sig), but
there are others if you dont like my style. If you have programmed before
then try the official tutorial, its pretty good.

Alan G
Author of the learn to program web tutor
http://www.freenetpages.co.uk/hp/alan.gauld


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