Re: [twsocket] V6 ThreadDetach #2

2006-06-24 Thread Francois PIETTE
The getter could be changed but this could break something elsewhere I don't know where else this might be impotant. Instead I thought that V6 is an oportunity to get rid of the old ballast Yes, indeed. This change would require to check everything again in details. I can affect any

Re: [twsocket] WSocket - HOW DO I...?

2006-06-24 Thread Waldemar Łukaszewski
Its TCP for sure... but the problem is that there are not terminators (terminating strings/chars)... Look at this... full dump from IRIS: http://komputery.info.pl/PACKETS/fulldump_lan_ok.txt - packets are being sent in one... whole BF2CC PL command answer was sent at once... - no problem here.

Re: [twsocket] WSocket - HOW DO I...?

2006-06-24 Thread Arno Garrels
Waldemar Lukaszewski wrote: Its TCP for sure... but the problem is that there are not terminators (terminating strings/chars)... The dump looks like a header is prepended that probably contain data length. You need to know the header structure/size and the protocol as well otherwise it will

Re: [twsocket] WSocket - HOW DO I...?

2006-06-24 Thread Waldemar Łukaszewski
Nice... and what does it mean ? :) I mean... how do i implement it? Dnia 24-06-2006 o godz. 17:51 Dan napisał(a): http://bf2.fun-o-matic.org/index.php/RCon_Protocol Commands All commands sent by the client have /n (0x0A) appended to indicate the end-of-line. An optional 0x02 character can

Re: [twsocket] WSocket - HOW DO I...?

2006-06-24 Thread Waldemar Łukaszewski
Oh ... so this means that 0x04 is not being sent by the server and that information is crap or there is something wrong with WSocket? Did you see packet dump? There is on 0x04 at the end of command... Dnia 24-06-2006 o godz. 19:46 Waldemar Łukaszewski napisał(a): Nice... and what does it mean

Re: [twsocket] WSocket - HOW DO I...?

2006-06-24 Thread Francois PIETTE
doesnt have anything to do with how WSocket will split it... It is not TWSocket which split packets, it is winsock. And it is perfectly normal. TCP is a stream oriented protocl. That means datagram boundaries are not preserved. There NOTHING you can do against that as long as you use TCP. You