Re: [twsocket] [ICS] mmorpg capacity question

2005-11-02 Thread Arno Garrels
Dan wrote: > - Original Message - > From: "Wilfried Mestdagh" <[EMAIL PROTECTED]> > To: "ICS support mailing" > Sent: Wednesday, November 02, 2005 5:05 PM > Subject: Re: [twsocket] [ICS] mmorpg capacity question > > >> Hello Francoi

Re: [twsocket] [ICS] mmorpg capacity question

2005-11-02 Thread Dan
- Original Message - From: "Wilfried Mestdagh" <[EMAIL PROTECTED]> To: "ICS support mailing" Sent: Wednesday, November 02, 2005 5:05 PM Subject: Re: [twsocket] [ICS] mmorpg capacity question > Hello Francois, > >> Not sure. I think a workstation i

Re: [twsocket] [ICS] mmorpg capacity question

2005-11-02 Thread Wilfried Mestdagh
Hello Francois, > Not sure. I think a workstation is limited to a something > around one hundred. I think this is only the case for win9x+ OS. All NT+ versions are very high _if_ limited. Limitations on NT+ workstations are max simultanous other workstations who are windows networking, but not pu

Re: [twsocket] [ICS] mmorpg capacity question

2005-11-01 Thread Francois Piette
> >> You need to have a Windows _server_ version to support > >> 1000 simultaneous connections. > > I wonder what the limitations on workstation versions are? > > A few hundreds? > There is no limitation. The difference is that > the server versions will > hadle more efficient this kind of huge I

Re: [twsocket] [ICS] mmorpg capacity question

2005-11-01 Thread Wilfried Mestdagh
Hello Jack, There is no limitation. The difference is that the server versions will hadle more efficient this kind of huge IO. The only limitation is the amount of non-paged memory pool (the part that not be swapped to disk). On Intel86 systems this pool can grow to maximum 1/8 of phisical RAM. A

Re: [twsocket] [ICS] mmorpg capacity question

2005-11-01 Thread Jack
I wonder what the limitations on workstation versions are? A few hundreds? > You need to have a Windows _server_ version to support > 1000 simultaneous connections. -- To unsubscribe or change your settings for TWSocket mailing list please goto http://www.elists.org/mailman/listinfo/twsocket V

Re: [twsocket] [ICS] mmorpg capacity question

2005-10-31 Thread Stadin, Benjamin
[EMAIL PROTECTED] wrote: > Would TWserversocket, when implemented correctly, be able to run an > online game with +/- 1000 connection/players, using tcp/ip? > > The Mmorpg is semi-realtime where each connection send an average of > 6 short packets (< 50bytes/packet) per second. > > My server is a

Re: [twsocket] [ICS] mmorpg capacity question

2005-10-31 Thread Francois PIETTE
> Would TWserversocket, when implemented correctly, be able to run an > online game with +/- 1000 connection/players, using tcp/ip? There is nothing in the component that limit the number of concurrent client. It is mainly the OS and server hardware that limit the number of concurrent client. Yo

[twsocket] [ICS] mmorpg capacity question

2005-10-31 Thread info
Would TWserversocket, when implemented correctly, be able to run an online game with +/- 1000 connection/players, using tcp/ip? The Mmorpg is semi-realtime where each connection send an average of 6 short packets (< 50bytes/packet) per second. My server is a 2.8 Ghz 1mb ram and needs to runs a